Hi all. I bought this game when it was new a few years ago. I played it and completed it fairly quick. I loved it to bits for the first few days, then I started getting a feeling like I'm wasting my time doing these virtual errands, so I just switched to focussing on the main quest, then I blasted through the rest of the game in a week, and when the main quest was over, there was nothing really left for me. Nothing I could do would have any real impact, so all that was really left was the hundreds of side quests that I couldn't be bothered doing. Overall it was pretty disappointing for me. The combat was terrible imo, (hack hack hack block or fireball! fireball! fireball! fireball! fireball! fireball!)
Anyway, it's been a few years now, and I was thinking of playing it again, and I need advice about expansions. I installed it and ran around for 20 minutes and then stopped playing when I realised all I had was the main quest, warrior and mage quests, and I've already done all that and can't be arsed doing them again. So... my questions:
1) If I got Knights of the Nine, and Shimmering Isle, would it make the game seem new and give me plenty of new stuff to do?
2) Seeing as I dont have my old savegames, would I be able to start a new game with a new character and go on a NEW adventure with the expansions content? Or would I have to start with the original main quest / warrior guild quest etc.. too? Or can I skip that?
3) I usually like to play as a pure mage, but in Oblivion it was crap. I started really puny with just a few spells and they were really weak which made some parts of the game really hard. And then I ended up very powerful later in the game, with custom made nukes that blasted everything on the screen to pieces. It was boring because you only need 1 nuke that you just spam over and over.. I really wanted to have to root a mob in place, then debuff it, then DoT it, then charm another mob that's attacking me, and then lifetap back some health etc... Kind of a full on thing where you are constantly casting different spells - like when I used to group in EQ as a chanter or necro etc. ---- Sooo.. is there a way to build a mage with more spells and more involving spell combat? Perhaps I could install a mod and/or crank up the difficulty? Do the expansions change any of that?
4) If mages are beyond help, would a rogue be fun? If so, is stealthing around then backstabbing people to death with a dagger not a bit simplistic and repetitive after a while? Or is there some challenge and fun in it that I need to see for myself?
Thanks
I just would love to be able to resurrect the game with the expansions, but if they dont really change it much from the original, I won't bother, and I'll just buy something else instead.
ty


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