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Thread: G.E.C.K. released for Fallout 3

  1. #1
    Banhammer in peace PeterB kalniel's Avatar
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    G.E.C.K. released for Fallout 3


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    Welcome to stampytown! Salazaar's Avatar
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    Re: G.E.C.K. released for Fallout 3

    I'll have to take a look at it this weekend...

    ...hmmm, I wonder if I can arrange a post-nuclear apocalypse nuclear apocalypse...?
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  3. #3
    Banhammer in peace PeterB kalniel's Avatar
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    Re: G.E.C.K. released for Fallout 3

    And so therefore is my first mod (No more undiscovered location markers on the compass)

    http://www.fallout3nexus.com/downloads/file.php?id=1292

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    Welcome to stampytown! Salazaar's Avatar
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    Re: G.E.C.K. released for Fallout 3

    Wow that was quick!
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  5. #5
    Banhammer in peace PeterB kalniel's Avatar
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    Re: G.E.C.K. released for Fallout 3

    It's the same engine as Oblivion/Morrowind, so I had a clue where to look to do what I wanted

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    Senior Member Perfectionist's Avatar
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    Re: G.E.C.K. released for Fallout 3

    Holy GECK we must worship you

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    Master Of The Universe CaseyV9's Avatar
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    Re: G.E.C.K. released for Fallout 3

    Ohh, oooooh.

    I dabbled only slightly a bit with the Oblivion mod thingy.

    Once I've finnished the game I'll give this a go.
    I remember adding my own little island to Oblivion from a tutorial in Custom PC mag.
    Last edited by CaseyV9; 12-12-2008 at 08:49 PM.

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    Senior Member 2Cold Scorpio's Avatar
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    Re: G.E.C.K. released for Fallout 3

    Now let the flood of mods begin!

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