Just wondering what a bunch of other gamers enjoy in a level.
Bare with me while I try tap in to what Im getting at.
From a design POV what would you want to include, what is needed to make a level playable, and intuitive/fun?
Bit vague I know, but for HL 1 + 2 you had the puzzles;stacking boxes, opening switches, and whatnot to progress further in the level.
Things that were in Portal, where they blocked off part of a level to stop the user from missing out chunks of a room (been a while since I listened to the dev comm), heck you could even go back to doom2 where you had those damn keycards to get a hold of!
Things like, navigating round the built level in a manner that seemed logical? Interesting?
Rooms you had to enter in order to pick something up, focal points, and visual aids/signals which pointed you in the right direction.
So just put whatever comes to your head.
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