Results 1 to 14 of 14

Thread: Need for speed: Shift

  1. #1
    Registered User
    Join Date
    Apr 2008
    Posts
    754
    Thanks
    369
    Thanked
    20 times in 18 posts
    • looney's system
      • Motherboard:
      • Gigabyte P35-DS3
      • CPU:
      • Intel Q6600 @ 3Ghz
      • Memory:
      • 2GB Ballistix & 2GB PNY
      • Storage:
      • Seagate 7200.11 320GB & WD 1TB
      • Graphics card(s):
      • MSI R6850 1GB
      • PSU:
      • Corsair TX650
      • Case:
      • Antec 300
      • Operating System:
      • Ubuntu 11.04 & Win 7 Pro
      • Monitor(s):
      • HP pavillion f1723 17"
      • Internet:
      • 8mbps

    Need for speed: Shift

    http://en.wikipedia.org/wiki/Need_for_speed_shift

    Trailer: http://www.youtube.com/watch?v=u_JdIRPtR_o

    Would do you guys think of this? It is going to be a racing sim rather then arcade, looks very good from the trailer.

  2. #2
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Need for speed: Shift

    The movement of the cars in relation to the steering wheel changes looks terrible.

    But hopefully that'll all be sorted out in testing - they need to get the handling of this right, at the moment it looks like it handles like Grid.

    And damage?

  3. #3
    Master Browser PeteSmith's Avatar
    Join Date
    Aug 2004
    Location
    LV-426
    Posts
    661
    Thanks
    44
    Thanked
    45 times in 42 posts
    • PeteSmith's system
      • Motherboard:
      • ABIT IP35 Pro
      • CPU:
      • Q6600 G0
      • Memory:
      • 4x1GB 8500 Crucial Ballistix
      • Storage:
      • System: Crucial 128GB M4 SSD Storage: 2x500GB WD5000AAKS
      • Graphics card(s):
      • GTX 650
      • PSU:
      • Corsair HX 620
      • Case:
      • Antec P182
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Dell 2407WFP-HC

    Re: Need for speed: Shift

    It can't be any worse than prostreet. Grid on the other hand was a fantastic game. What was wrong with the handling in Grid?
    Main PC : Abit IP35-Pro | Q6600 G0 @ 3GHz | 4x1GB Crucial Ballistix 8500 | MSI N460 GTX HAWX | 1 x Crucial M4 128GB SSD | Antec 182 | Corsair HX620 | Dell 2407WFP-HC | Windows 10 x64
    Server : HP MicroServer N40L | 16 GB RAM | 4 X 1 GB Samsung Spinpoint F1 | ESXi 6.0 NAS : Synology DS-408 - 4 x 3GB WD RED HTPC : Acer Revo RL70 | LibreElec

  4. #4
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Need for speed: Shift

    Quote Originally Posted by PeteSmith View Post
    It can't be any worse than prostreet. Grid on the other hand was a fantastic game. What was wrong with the handling in Grid?
    There are already a million arcade games out there - some of us would like the odd game with some realism!

  5. #5
    Master Browser PeteSmith's Avatar
    Join Date
    Aug 2004
    Location
    LV-426
    Posts
    661
    Thanks
    44
    Thanked
    45 times in 42 posts
    • PeteSmith's system
      • Motherboard:
      • ABIT IP35 Pro
      • CPU:
      • Q6600 G0
      • Memory:
      • 4x1GB 8500 Crucial Ballistix
      • Storage:
      • System: Crucial 128GB M4 SSD Storage: 2x500GB WD5000AAKS
      • Graphics card(s):
      • GTX 650
      • PSU:
      • Corsair HX 620
      • Case:
      • Antec P182
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Dell 2407WFP-HC

    Re: Need for speed: Shift

    Quote Originally Posted by kalniel View Post
    There are already a million arcade games out there - some of us would like the odd game with some realism!
    If you want realism go out on a track day. If you want to play a good racing game you can't go far wrong with grid.
    Main PC : Abit IP35-Pro | Q6600 G0 @ 3GHz | 4x1GB Crucial Ballistix 8500 | MSI N460 GTX HAWX | 1 x Crucial M4 128GB SSD | Antec 182 | Corsair HX620 | Dell 2407WFP-HC | Windows 10 x64
    Server : HP MicroServer N40L | 16 GB RAM | 4 X 1 GB Samsung Spinpoint F1 | ESXi 6.0 NAS : Synology DS-408 - 4 x 3GB WD RED HTPC : Acer Revo RL70 | LibreElec

  6. #6
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Need for speed: Shift

    Quote Originally Posted by PeteSmith View Post
    If you want realism go out on a track day. If you want to play a good racing game you can't go far wrong with grid.
    Sorry, but I don't subscribe to the idea that all computer games have to be exactly the same brand of ridiculous handling. I enjoy arcade games like Burnout paradise, but there's enough of them already. I also enjoy more realistic games like GTR:Evolution, and there aren't enough of them - and the racing is more fun than in the arcady games.

  7. #7
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Need for speed: Shift

    There's certainly not enough decent racing sims out there, but i don't think that the clips and info so far would seem to imply that it's a proper sim.
    Almost certainly a new take on an old theme. I expect that will come clear later on, but you would feel if they've changed the gameplay they'd probably change the name as the nfs francise although profitable isn't that well thought of.

    I'm a little more looking foward the rfactor 2.

  8. #8
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Need for speed: Shift

    Quote Originally Posted by Andy3536 View Post
    There's certainly not enough decent racing sims out there, but i don't think that the clips and info so far would seem to imply that it's a proper sim.
    You should read what they're trying to imply - they tried to brag about how the studio contains some people that worked on GTR2, only they put it in a way that gave the impression that it was exactly the same studio, which SimBin took rather strong exception too.

    Now it says something like:

    "Developed by Slightly Mad Studios, a team that includes developers and designers from the critically acclaimed GT Legends and GTR2 games collaborating with Michael Mann (executive producer at Black Box) and Patrick Soderlund (senior Vice President of EA Games)."

    which is more accurate.

    Earlier press releases also said something about it being a completely realistic, physics simulatory etc. type game. They seem to have backed off that again recently, now concentrating on 'the emotions race drivers go through'

    Urgh.. it's worse than I thought actually.

    Q:Will there be drifting
    A:Yes
    Last edited by kalniel; 30-05-2009 at 08:24 PM.

  9. #9
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Need for speed: Shift

    Quote Originally Posted by kalniel View Post
    You should read what they're trying to imply - they tried to brag about how the studio contains some people that worked on GTR2, only they put it in a way that gave the impression that it was exactly the same studio, which SimBin took rather strong exception too.

    Now it says something like:

    "Developed by Slightly Mad Studios, a team that includes developers and designers from the critically acclaimed GT Legends and GTR2 games collaborating with Michael Mann (executive producer at Black Box) and Patrick Soderlund (senior Vice President of EA Games)."

    which is more accurate.

    Earlier press releases also said something about it being a completely realistic, physics simulatory etc. type game. They seem to have backed off that again recently, now concentrating on 'the emotions race drivers go through'

    Doesn't really fill you full of confidence when the info being released changes....

    Just have to wait and see what they come up with.

  10. #10
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Need for speed: Shift

    *shrugs* The scope of a game often changes during development. What's odd about this one is that there's another NFS game coming out (Nitro) that's meant to cater to the drifting/modding type crowd, leaving this one for the racing. Just found some points from the earlier release:

    "
    * Physics model of NFS: Shift is based on those of “Ferrari Project”
    * Professional setting is more accurate to drive than in GTR2
    * Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
    * Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
    * Lots of efforts has gone into handling development so the game can be driven with controller
    * Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
    * Shift will feature different car classes - from Golf GTI up to Zonda F
    * All cars can be upgraded and tuned from inside-out
    * Most tracks are licensed European and American circuits with few non-existing tracks
    * There will be few city-circuits
    * Cockpit is the most important visual feature of the game
    * Head-physics is the key difference point to other titles
    "

    But they probably saw the success of something like Grid compared to the SimBin games and decided to keep a finger in that pie with this game as well.

  11. #11
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Need for speed: Shift

    Quote Originally Posted by kalniel View Post
    *shrugs* The scope of a game often changes during development. What's odd about this one is that there's another NFS game coming out (Nitro) that's meant to cater to the drifting/modding type crowd, leaving this one for the racing. Just found some points from the earlier release:

    "
    * Physics model of NFS: Shift is based on those of “Ferrari Project”
    * Professional setting is more accurate to drive than in GTR2
    * Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
    * Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
    * Lots of efforts has gone into handling development so the game can be driven with controller
    * Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
    * Shift will feature different car classes - from Golf GTI up to Zonda F
    * All cars can be upgraded and tuned from inside-out
    * Most tracks are licensed European and American circuits with few non-existing tracks
    * There will be few city-circuits
    * Cockpit is the most important visual feature of the game
    * Head-physics is the key difference point to other titles
    "

    But they probably saw the success of something like Grid compared to the SimBin games and decided to keep a finger in that pie with this game as well.
    The car types and the fact there tunable from inside-out doesn't seem to follow with a sim. Sounds more like forza/gran tourismo type of game. As good as they were they wern't sims.
    Head physics aswell, saying it's a key difference point to other titles means there almost certainly not aiming at the sim market, it's in rfactor which is one of the more popular sims and quite old now to.
    Mabee looking more promising than previous titles though..................

  12. #12
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Need for speed: Shift

    Yup certainly, and I'd settle for a forza/gt type game as we don't have much like that on the PC. But if the handling's like Grid then I won't be happy.

    The earlier statement about it being more accurate than GTR2 is promising, but depends what they mean by accurate I guess.

  13. #13
    Senior Member Andy3536's Avatar
    Join Date
    May 2007
    Location
    Kent
    Posts
    2,355
    Thanks
    164
    Thanked
    194 times in 135 posts
    • Andy3536's system
      • Motherboard:
      • Gigabyte GA-880GMA
      • CPU:
      • AMD Phenom II X6 1055T 95w @3.8
      • Memory:
      • 4GB Corsair XMS3 1600MHz
      • Storage:
      • 1T WD
      • Graphics card(s):
      • ATI 4870
      • PSU:
      • Corsair 750
      • Case:
      • Antec P-182

    Re: Need for speed: Shift

    Quote Originally Posted by kalniel View Post
    Yup certainly, and I'd settle for a forza/gt type game as we don't have much like that on the PC. But if the handling's like Grid then I won't be happy.

    The earlier statement about it being more accurate than GTR2 is promising, but depends what they mean by accurate I guess.
    Is it good or bad that the guy helping out with the physics is from a rally game?

  14. #14
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Need for speed: Shift

    Quote Originally Posted by Andy3536 View Post
    Is it good or bad that the guy helping out with the physics is from a rally game?
    Quite

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Excel Data set shift?
    By DR in forum General Discussion
    Replies: 4
    Last Post: 27-07-2008, 04:10 PM
  2. Keyboard goes crazy, shift lock?
    By Marcos in forum PC Hardware and Components
    Replies: 4
    Last Post: 14-01-2007, 12:59 PM
  3. Image brightness shift between scenes on DVD
    By kob in forum Help! Quick Relief From Tech Headaches
    Replies: 2
    Last Post: 07-02-2006, 07:20 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •