Ok, it's World of Warcraft patch day, the day of naval gazing and contemplation of life (or in my case, aerobics class in 10 mins)
One thing that I did ponder though is are game developers getting unrealistic with the size of their applications? For example, today's WoW patch weighed in at just over 5GB of data that's been trickling down over the last month or so, only to trigger another 1.2GB of additional information.
The game itself now takes up 23GB of space on the HDD (including some log files).
All of this seems incredibly wasteful IMO, and I struggle to believe that the game *needs* this much information to be retransmitted, given the vast majority of the changes are either server side, or in the UI scripting. Basically the entire "patch" is effectively sending us the entire game again, instead of simply patching into the existing files and I'm wondering if it's all really that necessary?
Anyone else think that this, whether about Warcraft or other games on the market?


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