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Thread: The end for bad movie licensed games?

  1. #1
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    The end for bad movie licensed games?

    A new scheme being championed by Warner Bros Interactive Entertainment boss Jason Hall would see publishers whose games are reviewed poorly being penalised by higher royalty payments to the license holder.

    Under the terms of Warner Bros' new contracts, the company will charge publishers a fluctuating royalty rate based on review scores for games - with titles which score under 70 per cent on aggregate being subject to higher royalty payments.

    The scheme, according to Hall, is designed to protect the company's valuable intellectual property from being damaged by publishers making bad licensed games. He plans to use sites such as GameRankings and MetaCritic, which aggregate review scores from a wide range of media sources, as the basis for the system.

    "The game industry has had its time to exploit movie studios all day long and to get away with producing inferior products," Hall is quoted as saying in the Hollywood Reporter. "But, with Warner Brothers, no more. Those days are over. And we mean it. This isn't just lip service. Honestly, the bad games are over."
    http://www.gamesindustry.biz/content...e=pub&aid=3525

    At least somebody out there in industry is paying enough attention to put an end to all sh*te movie licensed games over the last 10 years .

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    On a side note - just had a look at the Meta Critic site, looks like a good idea:
    http://www.metacritic.com/games/ps2/

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    Comfortably Numb directhex's Avatar
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    Bruno Bonnell, one of the worst people in the world when it comes to quality gaming, calling it an insult to his company - and using the awful Enter The Matrix as an example of why he's right and the WB are wrong.....

    retard :/

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    Enter the Matrix wasnt tooo bad, yes alot of it sucked but the close combat was pretty class.
    3D Mark 2k1 - 20661

    If you get a customer, or an employee, who thinks he's Charles Bronson, take the butt of your gun and smash their nose in.

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    Comfortably Numb directhex's Avatar
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    it's as if they took fifty designers and programmers, and locked them in solitary confinement to stop them talking to each other

    unless there's another explanation for putting a health pack halfway up an enormous set of stairs, when your health has already regenrated twice over by the time you get there

    plus, it's a matrix game. it'd be nice if you could do things matrix style and have more than 4 bullets in the whole thing

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