It looks like Nvidia is up to more of shenanigans with Crysis 2:
http://forums.hardwarezone.com.sg/sh....php?t=3310586
"Aside from the few excessively tessellated objects, there's one very odd design "feature" -- the entire water surface from the harbor is extended well beyond the shore inland beneath the city. Although not rendered, the tessellation workload for all this wasted geometry still has to be performed, and as expected the Radeons are much more sweated by this extra load"


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