http://www.bbc.com/news/technology-18395724
Online sword combat.... the dude just needs investment ;-)
http://www.bbc.com/news/technology-18395724
Online sword combat.... the dude just needs investment ;-)
Originally Posted by Advice Trinity by Knoxville
Sonic screwdriver duels!!
Well I suspect he doesn't really need itBut it would be nice for the company to have some other source of bankrolling as well as a very wealthy author
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Well worth watching the two videos though:
http://www.rockpapershotgun.com/2012...-called-clang/
An admirable goal, ive always been a bit disapointed in the constant focus on modern/future day shooters, be nice to get a sword based game with the ingenious gesture style. Ive put $25 for it just to help, and i hope it goes well for them! I read that article Kalniel and if the author read the FAQ at the bottom of the kickstarter page he would have seen they are using the razer thing as its the best currently and will be looking at alternatives to port to after completion which is all good, next year is the year of the gestures for meLeap and this haha i think i may have to invest in this razer controller...*googles for prices*...
But as have been shown time and again current motion controllers just aren't up to the level of control required for melee combat.
If you use a controller or mouse and keyboard you can get the precision needed, but you cannot really get the level of control for fancy spectacle moves that look good.
The closest you've got are things like mount and blade or war of the roses (under development) which do include mechanics that are more than just button mashing, but controlling the direction, speed and power of the swings and thrusts, the combat in those is not overly showy and from a 3rd person view it looks like a lot of people just wildly flailing at each other, it actually very good and quite tactical far closer to real melee combat than button mashers, just doesn't look as good from the outside because it's fairly incompatible with fancy choreographed animations.
At the same time most shooters are very far from realistic, the guns have realistic models . . . well they don't actually in most games the guns are actually far fatter and chunkier than in reality, this is to make them look "correct" and to give them more perceived heft and weight, the same goes for sounds, effects and animations, often exaggerated to look better.
Most shooters have more to do with hollywood than reality and the same goes for most games around melee combat, it's about making them look good and play well as a game not about realism.
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Pob's new mod, Soviet Pob Propaganda style Laptop.
"Are you suggesting that I can't punch an entire dimension into submission?" - Flying squirrel - The Red Panda Adventures
Sorry photobucket links broken
That'll teach me to fully read before posting
That does sound more interesting, esp as they focus is more on making a tool set for the combat mechanics that they'll licence to other companies to make games with.
It'll also be tied into a controller.
However I can see that as both a good and bad thing, if a new type of controller is required to play a game that's going to put a lot of developers and publishers off it, all well and good that you'll have a better combat system but if you're asking your customers to buy a new controller to play a game you're greatly reducing your target market and in the current economic market that's something that is important.
using an existing controller will help keep costs down and if they can get a few companies on board and get a few games out all which will use the same controller then you'll greatly expand your target market.
I don't recognise the controller shown, so while it's:it's not one of the current propitiatory controllers used by any console, so it is going to be a new controller you'd have to buy.a commercial, third-party, off-the-shelf controller that anyone can buy today
You could tie it into existing console motion controllers to help push the market back up, but then you're back to the issues that most of them are quite sucky and game mechanics would have to be dumbed down to make up for the shonky controls.
As an idea I think it's great, probably one of the better concepts behind motion control for games, if there's one type of game that seems suited for motion controls it's melee combat.
I just don't know how commercially viable it'll be.
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Pob's new mod, Soviet Pob Propaganda style Laptop.
"Are you suggesting that I can't punch an entire dimension into submission?" - Flying squirrel - The Red Panda Adventures
Sorry photobucket links broken
Pob look at the bottom of the main page...
What controller are you using?
"This isn’t a binding commitment, because plans can always change, but: we are big fans of the Sixense technology as embodied in the Razer Hydra controller. The engineering team at Sixense has found a way to make an extremely high-resolution, low-latency controller by making ingenious use of simple and inexpensive components. We intend to make CLANG work on any hardware that supports the same protocol."
That help?![]()
I missed that comment that answers the question to, what they mean byhowever that's PC only and £90-100a commercial, third-party, off-the-shelf controller that anyone can buy today
So I ask you Hicks, as a pc gamer, would you pay out £100 for a controller to play one pc game?
And then thinking of the bigger picture and the market, are there going to be any major publishers or big titles that would release on PC only if you also have to pay an additional £100 to also get a controller to play it?
If they can adapt that controller technology to work on consoles to expand the potential market, how many people are going to be willing to buy another controller? esp in the current financial climate and it's around £100
Now granted we have had games like guitar hero that where based around a new controller which was around £40 when it first came out I seem to remember, however the game attached to it had a very unique at the time concept with a broad appeal.
Then remember that microsoft is still trying to push kinect all it can, do you think they are going to welcome a 3rd party solution that's better with open arms, or demand that any game for the 360 with motion controls is kinect compatible?
I don't think sony would be so bothered, even though the "move" is probably the best current console motion controller, it's the most accurate with best response times, sony are not massively pushing it as a control system.
It's a nice idea and a great goal, but I just question it on a finical view point.
A niche game selling to a small but dedicated market can do ok, without the added cost of an additional controller, but you need to target and appeal to real dedicated fans who are willing to put in the money.
If we look at something niche like flight sims, then yes there are people out there who are willing to spend that sort of money on controller setups and a big part of that is it's a still a heck of a lot cheaper and easier than trying to become a commercial airline pilot. And that is part of what creates the market.
This looks to be going up against fencing and re-enactment, which while not exactly cheap are within many peoples means so there's less of a motivation there.
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Pob's new mod, Soviet Pob Propaganda style Laptop.
"Are you suggesting that I can't punch an entire dimension into submission?" - Flying squirrel - The Red Panda Adventures
Sorry photobucket links broken
Well as you mention, there are already markets for games that require additional controllers - simulators, dance games, music games, fitness games..
The rest is just economics - again from the pitch it's clear they're not trying to put something out there that is financially massively profitable, they're literally trail blazing in the name of experimental game/storytelling design and are putting the business case for developing it more or less for the sake of it.
*Then* the cost of entry for anyone else in the future is going to be much lower.
To answer your question pob would be quite hard , it really depends on how good the game is but I think you are looking at the picture possibly a bit small. Think of it this way, the razer controller is not definitive and they said that any tech built similar to that design will be suitable, so that can open up better cost effective(i.e non razer) alternatives, then theres also the fact if it the razer at £90 then its not just for this game, that tech already works well with like 120 top titles (left 4 dead half life css etc etc) and the idea of CLANG is that the game is merely a prop to show off but they are making it so others can implement games with this, so think a studio well suited for that would then be able to actually do it with relatively low cost.
This isnt about making billions its really about trying out a relatively new area, what kalniel is spot on.
But based on my above post would i say the razer is a buy for me? Yes if they deliver because they will help inspire others to implement this, it will drive the market as its clear Kickstarter has a massive effect on this industry now, i assume this will also get a massive result, it was on the BBC. £90 is about 3 or 4 games to me if its a solid result id buy it, i just ordered the leap a few weeks back simply because it seems ingenious and its only £65 cant complain as it will help alot for what i want
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I dont think it will be done for consoles (unless i missed something) on the basis that consoles are generally closed off to everything and cant be done by community fixes developments etc. Could be wrong mind
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