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Thread: Neverwinter Nights 2

  1. #1
    Panzer Division Marduk PanzerKnight's Avatar
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    Neverwinter Nights 2

    Has been announced. Its gonna use the same gfx engine and expected round 2006

    http://www.obsidianent.com/

    damn, cant wait

  2. #2
    TiG
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    Damn cool, tho by 2006 don't you think the engine will be slightly out of date?, i mean yes the engine is damn good now but 2 years is two years...

    I've got the original and both the expansion packs so i'd definitely be looking at buying this

    TiG
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    Theoretical Element Spud1's Avatar
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    rah i love NwN and both XPacks so cant wait for this

    means i will have to invest time in actauly finishing HOTU tho i guess =0

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    MAS
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    I really thought they werent going to make another one. Surely they wont use the same engine? I mean it already looks a little dated.....and without a new engine, I cant see how it's really a new game, rather than just a (rather large) expansion pack.

    2006 though....it such a long way away

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    MAS
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    Doesn't look like anyone read the Feargus Urquhart interview

    GS: You mentioned that you are planning to make "many new upgrades and enhancements" to the BioWare-developed NWN engine and the Aurora Toolset. I assume that means NWN will run on the same engine--is that true?

    FU: Actually, no. We are going to be changing a lot of how the art assets work in the engine, so this will break the usage of the original NWN's art assets. However, we are going to be retaining a lot of how other things work, so things like scripts and dialogs (and many other types of content) will most likely run in the engine after an import process in the toolset.

    GS: What upgrades and enhancements are you planning?

    FU: A lot. We are going over almost every inch of the engine to add new features and refine things that are going to stay the same. From a graphics standpoint, we are updating most of the graphics engine to support new graphical features like normal mapping.

    http://www.gamespot.com/xbox/rpg/kot...s_6104565.html

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