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Thread: Star Citizen

  1. #1
    DILLIGAF GoNz0's Avatar
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    Star Citizen

    Anyone signed up to Chris Roberts upcoming space sim Star Citizen?

    http://starcitizen.robertsspaceindustries.com/

    Capitalization is the difference between helping your Uncle Jack
    off a horse and helping your uncle jack off a horse.

  2. #2
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Star Citizen

    *giggles like a girl*

  3. #3
    DILLIGAF GoNz0's Avatar
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    Re: Star Citizen

    trying to decide if i should pledge 40 euro to get a ship and beta access!

    Capitalization is the difference between helping your Uncle Jack
    off a horse and helping your uncle jack off a horse.

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    Re: Star Citizen

    1 Million Mile High Club Ownership - Invite your guests to your private club! Commander...
    10k mind you rofl

  5. #5
    Moderator chuckskull's Avatar
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    Re: Star Citizen

    Got my golden ticket, I think this guy has a very serious chance of eating CCP alive.

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    Re: Star Citizen

    Anyone else backed this?

    there's only 4 days left for pledging on his site or at Kickstarter.

    Can't wait to play this game... Backed it when it was first announced

    Been dying for a revitalization of the PC market, and it just so happens to be by the creater of one of my all time favourite games, Freelancer.

  7. #7
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Star Citizen

    I actually haven't backed it yet. It's sounding too MMO like to me - all this talk of credits for paying more real money etc. Too much pay to win for my liking.

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    Re: Star Citizen

    I will stick with EVE..

  9. #9
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    Re: Star Citizen

    Quote Originally Posted by kalniel View Post
    I actually haven't backed it yet. It's sounding too MMO like to me - all this talk of credits for paying more real money etc. Too much pay to win for my liking.
    Is Star Citizen an MMO?
    No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

    Pay to Win?
    The developers have promised that we won’t be having any paying-member-exclusive items or the likes of it. Everything, literally, can be acquired through gameplay alone.

    You will be able to buy credits/stuff with real life money, but EVERYTHING you can buy with real money will be in-game and purchasable if you have the game. Please see the positive effects of this system, some people will have less time to play and will say: “I can’t do this trade run for 50.000 credits, I don’t have the time” and they will buy 50.000 credits with real-life money, in the mean time the funds that are gathered from these micro-transactions will grant us more ships, new storys, expansions…

    This will also pay for the persistent online universe. Servers and content updates do not pay for themselves. And employees making the content also have families to feed and bills to pay.Don’t shelve a game for something that’s purely optional.

    This system also throws a wrench in gold farmers. Why buy in-game money from some unlegit source when the game is happy to oblige? Plex in EVE wasn’t what ruined that game, and with star citizen, you can buy your gear but you still have to be good enough to use and not lose it.

    Quote Originally Posted by Geoff I View Post
    I will stick with EVE..
    Fair do, but this will blow Eve out of the skies



    Take my love, take my land / Take me where I cannot stand / I don't care, I'm still free / You can't take the sky from me / Take me out to the black / Tell 'em I ain't comin' back / Burn the land and boil the sea / You can't take the sky from me / There's no place I can be / Since I found serenity / But you can't take the sky from me

  10. #10
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Star Citizen

    Saw those answers long ago - they're pretty hollow and don't address the concerns at all.

    Microtransactions that significantly save you time are pay to win, or at the least pay to avoid grinding. And if the alternative is grinding then that's an MMO and not something I want to encourage.

    If you need that volume of microtransactions that you can't keep it to cosmetic etc. things, then you're also producing an MMO infrastructure. Content I'll happily pay for up front - that should be factored into the price of the game and/or expansions. It shouldn't be funded by buying credits or other gameplay advantages. Nor should persistent servers - if there's not enough funding for them upfront then charge for the multiplayer and/or let people host them themselves.

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    Re: Star Citizen

    I'm still hoping that X-Rebirth gets released in the next few months.

    It will be single player only from what I understand so you should be able to play it straight or mod it to your hearts content without worrying about how it will affect others.

    Different style of game I suppose but for anybody interested in the space sim genre it might be worth a look.

    Here's the forum for it with a fair bit of info on it anyway: http://forum.egosoft.com/viewforum.php?f=109

    I'm still looking forward to Star Citizen though. Hope it lives up to expectations although I doubt I'll join the kickstarter campaign or pay to play upfront. Once the game's ready I'd be more inclined to pay ingame to speed up the leveling process if I'm enjoying it. I normally assume that for a game that will last me 30 hours plus, if not 200 hours plus paying £35 in one way or another is a good deal. I like to read reviews of games & other people's thoughts before purchasing a game though.

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