I'm fully aware that I'm at risk of getting lynched with this thread, but it's worth a shot
What recent games do you think have been massively overrated? I don't mean in terms of just reviews / fans, but that you've played and you just couldn't get into? Ones that you've paid hard cash for, only for them to end up on the shelf with the occasional glance being given and the thought "why?"
Being brave, I'll start:
Minecraft - At first I thought this was awesome. An open world where I can do what I want with friends. Build, destroy, enrage 13 year olds that join the server....sadly it just turned into a massive time sink with no real goal / reward. I could spend hours or in some cases, days with friends working towards a goal, but in the end....why? I never felt that sense of reward that others seemed to. For the cost I have no regrets, but it just didn't hook me.
Amnesia - I don't even know where to start with this one. Bland environments and unnecessary long sections at several points. If there was ever a game for people to fake reactions on Youtube, this is it. As someone who has a decent understanding of game psychology and theroy, the amount of these videos made me worry about the state of some of these peoples mental health. Case in point: https://www.youtube.com/watch?v=L1RKuM57nPA
The narrative however was pretty good and the overall game design I thought was okay, but that just wasn't enough to carry it for me.
Alan Wake - I have to be fair and say that the gameplay wasn't terrible with this one, but most things surrounding it were. Maybe it was the tacky start "Nightmares exist outside of logic, and there’s little fun to be had in explanations; they’re antithetical to the poetry of fear" - A Steven King quote, which the game then tries to live up to. Sadly the writing is poor, offering little to keep me interested. Combat was repetitive to the point where I'd want to stop playing...and I won't even comment about that silly torch.
To top it off it had one of the most predictable endings ever. Not that I got that far, I just happened to be in the room when the other half finished it, sadly. I'm glad she did though, as that special edition wasn't cheap!
Dark souls - Lets start this off by saying I consider myself an old school gamer. I wasn't brought up with any of this 'easy mode' malarky. The first time I played UT my dad wouldn't let me play it on anything less than God Like or he'd disown me and I'd probably not be celebrating Christmas with him that year.
For this reason I was looking forward to Dark Souls given how in depth and difficult it apparently was. Sadly it was anything but. For me, this is a textbook way on how not to do difficulty.
It's a classic "do it again" mechanic that wore thin on me very quickly. Finding a currently unknown technique to kill something isn't exactly a new or exciting mechanic for gameplay, but what made it worse was that if you made a mistake you were dead. Do it again. Messed up? Yup... again. Requiring the player to press a series of buttons in the same order, with timing being the deciding factor isn't how you make a game difficult.
Challenge me by outsmarting me. When I think I've got the technique, change the way the NPC attacks. Make me think. Bring other mechanics in that change the gameplay. Something that's difficult should require brain power. It just got incredibly boring.
So that's my 4 overrated games. Now tell me how wrong I am