From NBC NewsThe International Committee of the Red Cross have called for video games to punish crimes committed in battle by adhering to real-life international war conventions.
From NBC NewsThe International Committee of the Red Cross have called for video games to punish crimes committed in battle by adhering to real-life international war conventions.
Someone left a note on a piece of cake in the fridge that said, "Do not eat!". I ate the cake and left a note saying, "Yuck, who the hell eats paper ?
This has to do with outta control kids and their parents blaming their problems on the Video games, Music, television, did i missed any.
I recently read about a kid stealing his parents car and driving it into a parked van one block away then blaming Grand Theft Auto V. Also theres one about an eight year old boy who picked up a loaded gun and shot his grandmother in the head a few minutes after playing
Grand Theft Auto IV.
Man you got to be kidding me.
Last edited by AEGIS; 03-10-2013 at 04:10 AM. Reason: Spelling
No, nothing to do with out of control kids or people blaming video games for crimes.
Just a fairly sensible (and helpful) suggestion from the ICRC that goes along with games wanting to be more realistic (and if you think they would want to get involved in tabloid-like propaganda then you need to go look at them more closely). They do want people to be more aware of war crimes, and if video games can be part of that then why not?
jimbouk (03-10-2013)
Yeah, I have to agree with kalniel on this one. If you put someone in the boots of a soldier fighting in a conflict then it's daft not to think the rules of war apply. Gun down an unarmed civilian and spend the next few years in a military prison before a dishonourable discharge. A bit callous using the UAV and hit a empty school building: prepare to be busted down to private.
tbh, sounds like a great way to make a war game more immersive. It'd probably have to be a long-view tactical game rather than a character-driven FPS, but it could work really well.
I suppose the problem would be how you implement it. There's been a big drive toward destructible environments etc brought about by improvements in system performance (or vice versa) and having civilians/buildings immune to damage would be jarring in today's games I think.
I suppose it would be down to how it was implemented, but really I'd be surprised if we see anything other than breach of RoE = mission failure. Nobody wants to play 'Court Martial simulator 4'.
You could implement it in an assassins creed way, where you have mission failure RoE (don't blow up the school) & collateral RoE must keep civilian casualties under 10. Etc. With achievements for clean sheets.
Opens up a lot of scope for very well structured mission design and storytelling.
Take my moneyNobody wants to play 'Court Martial simulator 4'.![]()
Intel i7 8700K delidded | Asus TUF Z370 Gaming Plus | Palit GTX980 SuperJetStream 4Gb | Samsung 840 EVO 240Gb | Samsung 1Tb F2 | WD 1Tb & 2Tb | Corsair 750TX v2 | 32Gb Corsair Vengence | Saitek Cyborg EVO F.S. | Zalman MS800 | Corsair K90 | AOC 27" 2560x1440 |AOC 24" HD | HTC Vive
“This post was written using 100% recycled words.”
Won the battle, lost the war? You have to continue with a fresh character as the old one has been arrested (lose skills/weapons), more hostility from the natives due to civilian deaths, missions involving crowd control where there behaviour depends on previous actions. It could be implemented in very interesting ways, but I imagine a fade to black and restart would be the more common...
And don't forget the breathe button. Press every few seconds or you die.
Blimey, this reminds me of the 'America's Army' game I used to play about 6 or 7 years ago, it has RoE implemented in their system, you get sent to jail or kicked out of the game if you break RoE such as friendly fire or killing civilians.
I better stop playing Pacman then.
"If at first you don't succeed; call it version 1.0" ||| "I'm not interrupting you, I'm putting our conversation in full-duplex mode" ||| "The problem with UDP joke: I don't get half of them"
"I’d tell you the one about the CIDR block, but you’re too classy" ||| "There’s no place like 127.0.0.1" ||| "I made an NTP joke once. The timing was perfect."
"In high society, TCP is more welcome than UDP. At least it knows a proper handshake."
Pretty certain there was a RTS game where you had to consider the reaction of the Press as you played; it may have effected what you got further on in the campaign. I never played it but I do remember reading about it 5-10 years ago; can't remember the name of it unfortunately.
The whole point of a video game is an element of escapism, remove that and you will likely lose gamers.
I love a good FPS game, but the simple fact of the matter is most of the popular FPS games like CoD and BF don't have civilians in the battlefield. Its purely team A against team B, no civilians at all, now I don't play all FPS games, just those arcade style FPS's that i can enjoy with friends.
The last time i encountered civilians in a FPS was Counter Strike and Tactical Ops but that was ages ago.
There are currently 1 users browsing this thread. (0 members and 1 guests)