Well.. This pretty much made the news a couple years back, but considering I don't have a TV, I never really paid very close attention.
Its probably Apple vs Orange vs Peer if you do straight comparison of the tech. But I'd like to know more about them, and the difference between them (and maybe even discerning if they are targeting a slightly different audience).
The X-Box is pretty straightforward, if its very similar to a PC (from what I know). There is a P3-733 if I remember right, a NVidia NV30 (or 35? Basically, a souped up GeForce 3).. Not too sure about the HD/Memory. Where did MS source those from? And what does the impact that its mostly a PC? Does it shorten development process in anyway? Make it easier to cross one platform to the other?
I don't know much about the PS2. I vaguely remember the "Emotion Engine". Umm, did it also have other component just for the GFX? How does it compare to the XBox in that arena? I am pretty certain the X-Box is superior in all account (since it came out so much later), but I think there must be more than that. How about FSAA? I remember DoA2 to look better on the DC than on the PS2, whats the reason behind that again? And, quite importantly, the PS2 was supposingly quite hard for developers to work with.. What is the reason behind that?
Lastly.. GC. Well, I honestly don't know much about them. I know the GFX card was made by the team that joined Ati (and made the Radeon?). Their priority seemed a bit different from PS2/XBox. They did without the DVD Drive and used their own propriety components storage for instance. How much power does it have in contrast to the PS2, and particularly the XBox? (Any way to make reasonable comparison, or is it too apple vs orange?).
In terms of hardware expansion, do I take it that the X-Box got the edge? I think it support a modified USB.
Well, thats all I can think of from the top of my head. Its lots of questions, I'll definitely look to find some answers myself. But I could use informal feedback from those who knows