Re: Worst game you ever played any format?
Aliens, Ferral, you missed out Aliens (C64)
The scary bit where the alien bears down on the screen, with the tracker alert blaring still colours my experience of scary modern FPSs. The most terrifying part of FEAR, for example, was any of the bits with the invisible assassins charging at you as you desperately try to shoot them in the face. Brought back long forgotten fears...
I don't have anything to add to bad games. I've pretty much always done my research before buying.
Re: Worst game you ever played any format?
There was actually 2 versions of Aliens, Euro and USA
The Euro one (think its Euro - Electric Dreams) was the first person type game where you had to work through the complex
The USA version (again, may have them mixed up, this is the Activision one but released through Electric Dreams in the UK, cover of budget re release does say US version on the front) is multi level, starting with flying through rings down to the planet surface in 1st person, then onto a angled top down maze bit rescuing Newt and killing Aliens etc and then the fight with the queen in the power loader.
Re: Worst game you ever played any format?
Quote:
Originally Posted by
Ferral
There was actually 2 versions of Aliens, Euro and USA
The Euro one (think its Euro - Electric Dreams) was the first person type game where you had to work through the complex
The USA version (again, may have them mixed up, this is the Activision one but released through Electric Dreams in the UK, cover of budget re release does say US version on the front) is multi level, starting with flying through rings down to the planet surface in 1st person, then onto a angled top down maze bit rescuing Newt and killing Aliens etc and then the fight with the queen in the power loader.
Sounds interesting. I might check out the US version next time I have a retro gaming itch.
ps. I never really got very far with Aliens because (A) it was too scary, and (B) I had the budget cassette case version which didn't come with a map, and I never quite figured out how the rooms were all linked (I was only about 9)
Re: Worst game you ever played any format?
The worst game for me is WolfQuest. My girlfriend thought we should play this together and become wolves to "explore the wilderness, hunt elk, and encounter stranger wolves in a quest to find a mate. In the newly released second episode, Slough Creek, players find a den, establish a territory, raise pups and defend them from predators such as coyotes and grizzly bears."
It sounded pretty interesting, so we registered and that took them about 10 days to process because someone had to personally authorise the registrations, unlike automated bots which most systems use. "It must be a really special game then," I joked to my girlfriend. Then when we both finally got to play it, we uninstalled it after 15 minutes.
Re: Worst game you ever played any format?
Probably a series of unfortunate events. Which I played on the GameCube. That really was terrible. IMO most games from films are.
Re: Worst game you ever played any format?
I just checked out wolfquest on YouTube.
It looks terrible.
Re: Worst game you ever played any format?
Well, I have trouble bringing all the games I've played to mind, so I might be missing a dodo or six, but the one that comes to mind immediately was 7th Guest.
It was a problem-solving type game, wandering around a haunted house or something, and the novelty was that it was sort-of fully cinematic, with pre-rendered graphics.
What there was wasn't, I suppose, that bad. The truly lousy thing was that it was so short. I got it home about 2pm, installed it, played it and finished that same day. I didn't even play non-stop. Total playing time, to completion, about 6 hours. Not my idea of value for my £40, about 20 years ago.
Re: Worst game you ever played any format?
Anyone remember Technocop on the Megadrive? That was pretty rubbish.
Re: Worst game you ever played any format?
Quote:
Originally Posted by
opel80uk
Anyone remember Technocop on the Megadrive? That was pretty rubbish.
Technocop was one of the original video games that stirred up the fuss before Mortal Kombat landed.
You have an option to net the bad guys or just shoot them, if (no real if about it) you just shoot them they explode in a shower of blood and leave a puddle of blood on the floor with a carcass sitting in it, you could even shoot the civilians on it if they got in the way. The reviews for it back in the day on C64 & Amiga all mentioned the violence and gore and how it was OTT.
I have it now on Amiga, C64 & Megadrive (All originals), I grabbed the Megadrive version back in the day half expecting it to get banned and pulled from the shelves. The game itself isn't to great like you say, drive a few minutes on a virtually straight road, shooting enemy cars that don't seem to be affected by your bullets, then you pull over and work through a building shooting the bad guys, you get a tight time limit also to take out a specific person, then stroll back to the start of the level and another driving section. Each level looks virtually the same as the last with backdrop and enemies.
Potentially it could have been a great game if a bit more work was put into it, unfortunately it fell flat.
Another thing with the C64 version and it being on tape was that you actually spent more time loading than actually playing the game!
Re: Worst game you ever played any format?
My worst game has to be Homefront. Nearly everything about it was frustrating. Short Campaign, bugs. controls & i usually don't really hate on a games graphics
but Homefront graphics was just terrible, when i saw the blood texture it just looked like a ugly pixelated tomato Ketchup. I just can't believe they shipped the game broken on Day 1.
That will teach me to pre-order things.
Re: Worst game you ever played any format?
Quote:
Originally Posted by
Ferral
Technocop was one of the original video games that stirred up the fuss before Mortal Kombat landed.
You have an option to net the bad guys or just shoot them, if (no real if about it) you just shoot them they explode in a shower of blood and leave a puddle of blood on the floor with a carcass sitting in it, you could even shoot the civilians on it if they got in the way. The reviews for it back in the day on C64 & Amiga all mentioned the violence and gore and how it was OTT.
I have it now on Amiga, C64 & Megadrive (All originals), I grabbed the Megadrive version back in the day half expecting it to get banned and pulled from the shelves. The game itself isn't to great like you say, drive a few minutes on a virtually straight road, shooting enemy cars that don't seem to be affected by your bullets, then you pull over and work through a building shooting the bad guys, you get a tight time limit also to take out a specific person, then stroll back to the start of the level and another driving section. Each level looks virtually the same as the last with backdrop and enemies.
Potentially it could have been a great game if a bit more work was put into it, unfortunately it fell flat.
Another thing with the C64 version and it being on tape was that you actually spent more time loading than actually playing the game!
I actually swapped it for Olympic Gold with a friend of mine. The problem with Technocop was that, like you say, every level looked and felt the same. It got monotonous after 5 mins, although I did enjoy the 'Technocop - Busted' bit.
Super Kick Off on the game boy has to be up there, right load of rubbish. And I wasted a Christmas present on it.
Re: Worst game you ever played any format?
Quote:
Originally Posted by
deejayburnout
James pond. What a load of nonsense that was.
Are you kidding me! I used to love that game as a child, I had it on one of the SEGA consoles, and played it for hours on end. I loved it so much that I forced my parents to buy me the second one on my birthday haha.
Re: Worst game you ever played any format?
+1 for JP, although if you didn't play it on Amiga, you haven't really played it!
Robocod was brilliant, been playing it through on UAE on my HTPC and massive TV :)
Re: Worst game you ever played any format?
Krusty's Super Fun House and Marios Time Machine for the SNES.
Re: Worst game you ever played any format?
Don't think "worst" is the correct word, disappointing & frustrating probably more accurate, Twilight 2000 on pc (dos 1991), this is nothing to do with the twilight books/flims, it's a crpg based on the old pen&paper rpg, cold war influenced Post WW3 setting.
It had a lot of potential and the previews/developer interviews I'd read in the magazines at the time, however it was a big disappointment.
To start with they closely followed the original twilight 2000 rule set for making characters, this means a lot of randomness is involved, stats are randomly rolled, skills are interesting, you have a carer path, each one counts as 4 years, you pick the carer and it give you a fixed set of skills unless you've already done that carer before then you get to pick a number of skills from a list for that carer, then you can pick an additional skill from a general list.
The problem is it's full implementation, this means a random 1-10 for each path, if equal or lower than the total carers then war breaks out, you get one additional carer in a military path and that's it, so you can start get one skill pick and then that's it, alternatively you could get 10 picks, it's all random.
now you might think you want 10 picks but you don't as each one adds 4 years to your age and age has stat effects, so you can end up too old and have your stats crippled.
finally you get an initiative score, this is 1-6/2 if your last carer was civilian or education or 1-6 if it was Army or Marines, you also get a +1 if you've taken certain at any point eg special forces
the way the game initiative system works in combat (turn based) is each turn has 6 phases, it counts down from 6 and you get actions in your phase and each subsequent phase, so if you have initiative 6 you'll go first and have 6 actions per turn, if you have initiative 1 you get 1 action per turn and go last (well you will get your action before eveyone else on phase1 but they will of had multiple actions in 5 other phases before you, then they'll get another after you)
Basically if you get anything below 3, just scrap the character and reroll them from scratch and ideally you're looking for 5+
This means that even if you get good random stats, don't get randomly gimped skills (too few carers or too many) you can still get gimped on the final random roll.
To top this all off, your team is made up of 20 characters so you can spend hours just trying to build up a team.
Although there are some good points, while there is a massive list of carer paths there's not much more than about 10 that are useful because While the game has every skill the original rpg used the majority are not actually used by the game so can be ignored, there's also a pre-made team and you'll probably never use more than 8-10 of them.
One thing to note is languages, the game has 50 of them but only uses 30ish but you will need every one, doesn't have to be high rank just a couple of points.
So character generation is very detailed but frustrating.
Now we get to the game, it's a mix of early 3d for vehicles, 2d isometric for foot work (much like the original fallout) and some map and management screens.
The game map is massive, it's the whole of northern Poland, so about 120miles x 300miles, so trying to go anywhere except by fast travel is often pointless (although there is a bug you can exploit by manually driving on the edge of a road in the 3d mode that will double your speed)
And time is a factor as things take in game time travelling, healing, repairing and you do have time limits on missions and enemy actions.
Isometic combat, is fine bar one major issue, range, each tile is 1m and guns are accurately done, ie an assault rifle is around 50m short, 100m medium, 200m long and 400m extreme range, now granted due to the game mechanics anything over long range is bad and long itself is unlikely even at high skill+stat ranks, but the view screen is only 7 tiles by 9 tiles, so even short range could be up to 8 screens away.
http://www.myabandonware.com/media/c...ht-2000_23.gif
3d combat, this is in many ways worse, it's very basic, while I don't mind that so much it's also got a crippling view range, much like the isometric game play, weapon ranges greatly outstrip the actual view range, so it'll alert you to an enemy the range and direction, but you cannot see them and they can happily shoot at you. There are two options here, go to the "cinematic" auto combat, where your charactures will drive and shoot based off their skills as the enemy does likewise or try your luck controlling the wire guided missile if you use a bradley apc, while the ai shoots at you.
Although I generally found myself using a 3rd option, getting out and just wasting the enemy tank with a TOW2 or AT5 in isometric combat, where they can only use their heavy machine gun which you massively out range, this saves on vehicle repair and eliminates the chance of your tank and squad getting killed in the automatic 3d combat, where the enemy does fairly well in.
http://www.abandonia.com/files/games...-%202000_1.png
This is where the disappointment starts
Finally is the missions, this is in many ways the big let down, you fight vs the ai over control of the many villages on the map through missions, you will do one of about 5 different missions pre day for a netural town to gain control of it, the a will also take over netural towns and attack towns you control and you have to do a mission (2 types) to hold onto it.
And this is where the disappointment and potential frustration really kicks in.
The missions are from what I can remember, bring supplies, find the spy, kill the bandits, heal the sick and recover the vehicle, the last will not get you allied with the town but will get you an additional tank/vehicle to add to your stock of things you never use.
The attack missions are basically kill the bandits or destroy the enemy tank/s
I think there is a final mission, kill the baron, which you can only do once you've got control of every village, if you try before that you just die/game over.
What's disappointing is the very limited missions and bland sameness off them and every village, back in the preview interviews they said they would have much more to this game and had screen shots of places which never appeared in the game.
Granted I never did finish it, the reason for this is the stupid language system, to get/complete your missions you have to talk to the village elder/major and each village has a randomly picked language and only one, so if they only speak scots-gaelic (and yes that can happen, even though you're in poland) and you don't have anyone with a point in scots-gaelic then you're screwed, quit the game its all you can do, next time make sure you've got every language you need.
On top of all these flawed mechanics, you got some rather bad and clunky menu system.
A promising game that sucked up hours of time in my youth until I realised how flawed it was and never went back to it.
Re: Worst game you ever played any format?
Actually I see all the games listed prior and top them all by THE WORST arcade conversion ever to come out on C64 (Amiga etc was just as bad). This game was so bad on the C64 and other 8 bit machines they dropped the original twin jewel case release and put it onto a compilation, it did surface on budget re release after the compilation.
This is even worse than Big Trouble in Little China which is scraping the bottom of the barrel!
Folks I give you Hard Drivin
http://www.lemon64.com/?mainurl=http...hp%3FID%3D1145
http://www.youtube.com/watch?v=ntEz4o5eq7k
Granted the C64 isn't the best with 3D graphics but this looks like a Spectrum puked it out, dog eats it and digests it for a few weeks and then poops it out and then they serve it up cold and rotting!
Amiga version (considerably better) :
http://www.youtube.com/watch?v=Ell23e81szI
Arcade original :
http://www.youtube.com/watch?v=4ZA7iv2DLKs
The C64 could do decent racing games, looking at Turbo Outrun and Europa and the amazingly fast superb conversion of Power Drift from Activision (go check them out on C64 on Youtube to see what I mean), Hard Drivin on C64 should have been buried with E.T in the desert but never to be exhumed.