This from Valve:
Anyone know what these requirements are? Are Valve really going to control the distribution of a level? What is high range dynamic lighting anyway?One feature that we'll be adding to the Source engine in the coming months is high dynamic range lighting. To showcase this we've taken a part of the Highway 17 chapter of Half-Life 2 and worked it into a single level that incorporates HDR along with some new gameplay. We're calling this short level "The Lost Coast," and it will be made available free of charge to Half-Life 2 customers that meet a specific set of high end hardware requirements. We'll be publishing those requirements soon.
Also, does anyone have screenies of the new deathmatch weapons?


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