The Limitations of Great Graphics?
Just read a couple fo threads about the fact that games companies are churning out the same old stuff...a subject near and dear to my heart...and a thought occurred to me.
The more advanced the graphics get, and the more complicated the engines, the more effort and money needs to be poured into them to get it right, and therefore, the less time and resources are spent on other aspects of the game. What's more, with so much focus on the appearance of the game and some shiny, new technology, could it be that some of the more inovative and creative ideas get left behind because they can't be done and fit in with the physical and technical requirements of the framework?
I'm no game developer so maybe I'm wrong, but I wonder whether today's games are developed in frameworks which, whilst good at what they do, ultimately limit creativity and other aspects which made games of the past os captivating and original?