Page 4 of 4 FirstFirst 1234
Results 49 to 59 of 59

Thread: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

  1. #49
    Senior Member Pob255's Avatar
    Join Date
    Apr 2007
    Location
    The land of Brum
    Posts
    10,143
    Thanks
    608
    Thanked
    1,226 times in 1,123 posts
    • Pob255's system
      • Motherboard:
      • Asus M5A99X EVO
      • CPU:
      • FX8350 & CM Hyper 212+
      • Memory:
      • 4 x 2gb Corsair Vengence 1600mhz cas9
      • Storage:
      • 512gb samsung SSD +1tb Samsung HDD
      • Graphics card(s):
      • EGVA GTX970
      • PSU:
      • Seasonic GX 650W
      • Case:
      • HAF 912+
      • Operating System:
      • W7 Pro
      • Monitor(s):
      • iiyama XB3270QS-B1 32" IPS 1440p

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    I've found a sort of solution for the lack of full screen mode, change my windows res to 1080p then run the game in boarderless 1080p, still not great and tanks a bit in combat, but also not had any crashes yet . . .

  2. #50
    Registered+
    Join Date
    Dec 2020
    Posts
    35
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    does anyone have the borders at the side on an ultra wide?

  3. #51
    Registered+
    Join Date
    Sep 2014
    Posts
    22
    Thanks
    1
    Thanked
    1 time in 1 post
    • XD_3VIL_M0NKEY's system
      • Motherboard:
      • ASUS X570 GAMING-F
      • CPU:
      • AMD Ryzen 7 3800x
      • Memory:
      • 32GB Corsair Dominator RGB
      • Storage:
      • NVMe/SSD/HDD
      • Graphics card(s):
      • GIGABYTE RTX 2080 SUPER
      • PSU:
      • Corsair AX860
      • Case:
      • Fractal Design Meshify S2 (Dark TG)
      • Operating System:
      • Windows 10 Pro
      • Monitor(s):
      • 3x Dell S2417DG @ 165Hz
      • Internet:
      • 500Mbps

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    There's an interesting "hack" you can do to allocate more RAM/VRAM to the game as it's almost as if the console config was shipped with the PC version:
    https://www.reddit.com/r/pcgaming/co...y_pool_budget/

  4. #52
    Ravens Nest
    Guest

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Quote Originally Posted by XD_3VIL_M0NKEY View Post
    There's an interesting "hack" you can do to allocate more RAM/VRAM to the game as it's almost as if the console config was shipped with the PC version:
    https://www.reddit.com/r/pcgaming/co...y_pool_budget/
    Yes its worked really well with my i5 6600K 16gb geforce 970, game loads quicker less hitching.

  5. #53
    Senior Member Pob255's Avatar
    Join Date
    Apr 2007
    Location
    The land of Brum
    Posts
    10,143
    Thanks
    608
    Thanked
    1,226 times in 1,123 posts
    • Pob255's system
      • Motherboard:
      • Asus M5A99X EVO
      • CPU:
      • FX8350 & CM Hyper 212+
      • Memory:
      • 4 x 2gb Corsair Vengence 1600mhz cas9
      • Storage:
      • 512gb samsung SSD +1tb Samsung HDD
      • Graphics card(s):
      • EGVA GTX970
      • PSU:
      • Seasonic GX 650W
      • Case:
      • HAF 912+
      • Operating System:
      • W7 Pro
      • Monitor(s):
      • iiyama XB3270QS-B1 32" IPS 1440p

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    As a config file that seems very odd, because i's listing units as part of the value and allowing you to change both the value and unit.

    edit: why is no one playing with the other values?

  6. #54
    Super Moderator Jonj1611's Avatar
    Join Date
    Jun 2008
    Posts
    5,721
    Thanks
    1,763
    Thanked
    996 times in 763 posts

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    I tried that "fix", did nothing for me
    Jon

  7. #55
    Senior Member Pob255's Avatar
    Join Date
    Apr 2007
    Location
    The land of Brum
    Posts
    10,143
    Thanks
    608
    Thanked
    1,226 times in 1,123 posts
    • Pob255's system
      • Motherboard:
      • Asus M5A99X EVO
      • CPU:
      • FX8350 & CM Hyper 212+
      • Memory:
      • 4 x 2gb Corsair Vengence 1600mhz cas9
      • Storage:
      • 512gb samsung SSD +1tb Samsung HDD
      • Graphics card(s):
      • EGVA GTX970
      • PSU:
      • Seasonic GX 650W
      • Case:
      • HAF 912+
      • Operating System:
      • W7 Pro
      • Monitor(s):
      • iiyama XB3270QS-B1 32" IPS 1440p

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    https://www.youtube.com/watch?v=U44w2gbLH0k look around 6:27
    I'm going to have a play around with cyberpunk config files I want VGA cyberpunk

  8. #56
    Headless Chicken Terbinator's Avatar
    Join Date
    Apr 2009
    Posts
    7,670
    Thanks
    1,210
    Thanked
    727 times in 595 posts
    • Terbinator's system
      • Motherboard:
      • ASRock H61M
      • CPU:
      • Intel Xeon 1230-V3
      • Memory:
      • Geil Evo Corsa 2133/8GB
      • Storage:
      • M4 128GB, 2TB WD Red
      • Graphics card(s):
      • Gigabyte GTX Titan
      • PSU:
      • Corsair AX760i
      • Case:
      • Coolermaster 130
      • Operating System:
      • Windows 8.1 Pro
      • Monitor(s):
      • Dell Ultrasharp U2711H
      • Internet:
      • Virgin Media 60Mb.

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    New patch notes:
    https://www.cyberpunk.net/en/news/37166/hotfix-1-05

    Of note:
    PC-specific
    [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.

    Fixed an issue with the way Raw Input is collected.

    Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.

    Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.

    Ray traced reflections should no longer seem too bright in comparison to the environment.

    Fixed an issue with Steam Overlay crash on game shutdown.

    Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
    Kalniel: "Nice review Tarinder - would it be possible to get a picture of the case when the components are installed (with the side off obviously)?"
    CAT-THE-FIFTH: "The Antec 300 is a case which has an understated and clean appearance which many people like. Not everyone is into e-peen looking computers which look like a cross between the imagination of a hyperactive 10 year old and a Frog."
    TKPeters: "Off to AVForum better Deal - £20+Vat for Free Shipping @ Scan"
    for all intents it seems to be the same card minus some gays name on it and a shielded cover ? with OEM added to it - GoNz0.

  9. Received thanks from:

    kalniel (21-12-2020)

  10. #57
    Super Moderator Jonj1611's Avatar
    Join Date
    Jun 2008
    Posts
    5,721
    Thanks
    1,763
    Thanked
    996 times in 763 posts

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

    Exactly what I found, made no difference.
    Jon

  11. #58
    Senior Member Pob255's Avatar
    Join Date
    Apr 2007
    Location
    The land of Brum
    Posts
    10,143
    Thanks
    608
    Thanked
    1,226 times in 1,123 posts
    • Pob255's system
      • Motherboard:
      • Asus M5A99X EVO
      • CPU:
      • FX8350 & CM Hyper 212+
      • Memory:
      • 4 x 2gb Corsair Vengence 1600mhz cas9
      • Storage:
      • 512gb samsung SSD +1tb Samsung HDD
      • Graphics card(s):
      • EGVA GTX970
      • PSU:
      • Seasonic GX 650W
      • Case:
      • HAF 912+
      • Operating System:
      • W7 Pro
      • Monitor(s):
      • iiyama XB3270QS-B1 32" IPS 1440p

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    yep gamersNexus has done a round down on the performance change from the hexedit/patch https://www.youtube.com/watch?v=G5jTaa4Wj7Y
    if you had a lower end ryzen cpu and high end gpu and were cpu bound it has a big effect, if you're on a high end cpu or gpu bound the load is better distributed but no real performance effect.

  12. #59
    Senior Member Pob255's Avatar
    Join Date
    Apr 2007
    Location
    The land of Brum
    Posts
    10,143
    Thanks
    608
    Thanked
    1,226 times in 1,123 posts
    • Pob255's system
      • Motherboard:
      • Asus M5A99X EVO
      • CPU:
      • FX8350 & CM Hyper 212+
      • Memory:
      • 4 x 2gb Corsair Vengence 1600mhz cas9
      • Storage:
      • 512gb samsung SSD +1tb Samsung HDD
      • Graphics card(s):
      • EGVA GTX970
      • PSU:
      • Seasonic GX 650W
      • Case:
      • HAF 912+
      • Operating System:
      • W7 Pro
      • Monitor(s):
      • iiyama XB3270QS-B1 32" IPS 1440p

    Re: Cyberpunk 2077 - Performance Overview (Tom's Hardware)

    GamersNexus has just released a big graphics options performance video
    https://www.youtube.com/watch?v=TEVXVf4Hu0U

Page 4 of 4 FirstFirst 1234

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •