Thanks. I've ordered the Quest 2. I have to wait till Jan 7th Now. I'll see what wireless streaming is like before getting a cable for PC VR.
Thanks. I've ordered the Quest 2. I have to wait till Jan 7th Now. I'll see what wireless streaming is like before getting a cable for PC VR.
"In a perfect world... spammers would get caught, go to jail, and share a cell with many men who have enlarged their penises, taken Viagra and are looking for a new relationship."
For me WiFi was OK, but then they tell you not to use Mesh wifi and guess what I have
So I had the PC in one room, and the Quest 2 in another with a WiFi mesh node connected to the PC via powerline. Figured that would be unplayable, but although I got the occasional glitch it wasn't bad. Certainly a nice option, the lack of cable is pretty sweet.
My 5ghz doesn't work on my BT smart hub for some reason so I've never been able to try wireless, are the Anker 3m cables still the best option for PClink?
My Quest 2 Arrived yesterday. First impressions:
Well worth the money.
the room Scale VR was awesome. I was too busy having fun to notice any of the "less than perfect" features of the headset.
Getting the quest to work with SteamVR was a typical experience with tech. ie.e massively overcomplicated and initially unreliable - see steps at end if interested*
Once I sat down for some elite dangerous, it was great but nothing like as immersive as I had hoped. I can't really say why.
In terms of the Headset performance and feel:
The face gasket gets very, very uncomfortable after a while for me.
I could see the screen door effect but it had zero effect on immersion.
Around the edges, the godrays were obvious. Also no effect on immersion.
The Depth on Elite dangerous felt wrong. I kept misjudging where my ship was placed.
Head twistiness felt completely lag free, however there was noticable lag between me pressing controller buttone and seeing them get pressed in the VR world. Note that this was over Air link on a mesh system - not exactly the best way!
Resolution when playing E seemed incredibly low. I have no idea how to increase it as it's not a pixel size on the headset problem.
I can't work out how to use my decent USB3 cable for the headset now Air link is set up.
So far, no nausea.
*Theoretically: Download oculus software and Run. Set allow unknown sources and set up Occulus Link/Airlink
Download SteamVR and Install.
Run occulus software before SteamVR.
Fire up headset
Fire up SteamVR
Play!
Reality: Occulus software is over 5 GB. So is SteamVR! Install of both seemed fine.
Did all of the right things but kept getting Please plug in headset for Steam.
Several hours of faffing later, Got steam to check file integrity - no problems found however the problem was fixed.
Thanks developers! That's time I'll never get back!
"In a perfect world... spammers would get caught, go to jail, and share a cell with many men who have enlarged their penises, taken Viagra and are looking for a new relationship."
I got my 3m cable today, fired up Oculus link and weirdly the interface is pretty laggy but when using Steam it's ok.
HL Alyx is great however I'm on a 2GB GTX960 so I've had to drop the resolution scaling/msaa/other stuff right down to make it playable so it's not the experience I was hoping for, might try to steal my son's 980ti for a bit...
The 980ti would help a lot, I would expect the 960 to really struggle. I first played Alyx through on an 8GB RX570 and really enjoyed it, and the 980ti should be better than that. Huge difference when I managed to snag the 3060ti though, so I've mostly played it through a second time
I'm another who will avoid VR.
I loved the original Elite. Very tempted, when Elite Dangerous first came out, but I know that constantly spinning around in a three dimensional setting will soon give me nausea and a long term headache. (No doubt goes with the susceptibility to car sickness when not driving in the past.) My impression is that VR would be worse for this effect.
I would agree that one can build up a certain resistance, I've improved a lot to ground based rotation in a virtual world, but still find myself time limited in combat manoeuvres. (I can also operate on a shear cliff without the vertigo I had in the past, though that's something a bit different I feel)
Some more impressions:
I think the relative lack of immersion in eliteangerous is due to the fact that Aliasing in that Game is just horrible - It's been a problem for ages but the shimmering jaggies everywhere are more pronounced on a VR headset.
I bought Half Life:Alyx and had a play yesterday. Simply OMG - blown away. Completely. Utterly. I was actually playing via mesh Wifi in my lounge (it has a wired backhaul) and it was just amazing.
Top tip: If you've enabled Air link, you only need to disable it on the headset to get the cabled link working.
"In a perfect world... spammers would get caught, go to jail, and share a cell with many men who have enlarged their penises, taken Viagra and are looking for a new relationship."
Good isn't it
I tell people it's one of the pivotal moments in gaming, like the original Doom defining 3d shooters or Half Life for actually trying to tell a story, and always get a "pfft, yeah right". But I really do think it's that immersive.
I did forget I was in a small play area though, and when throwing an item really hard smashed my hand against an actual wall in the room I was in. The Guardian system can't help when your hand is moving that fast, not sure if my hand or pride was hurt more
I play sat on the couch and reaching down and hitting a cushion is immersion breaking ! But then again with the graphical settings I'm having to use it's not quite ultra realistic anyway
I keep getting lag after a certain amount of play time, almost like a memory leak or something, a restart helps, has anyone else come across that? My GPU is sitting @ 100% the entire time so it's weird it works fine for a while the starts to lag/the edges of the screen go black and lag catching up to my movement.
Surprisingly maxes around 60C even overclocked a healthy amount :/
It's similar to when I tried (and failed) to get Airlink to work over 2.4Ghz or when I used a USB2.0 cable, very janky, when turning the edges of the screen are black and take a while to catch up, last night it also got very jelly-like and wobbly. Weird...
Does anyone else with a low spec machine have issues when firing up Steam VR? The 'home' area is really low quality/fps but as soon as I fire up Alyx the game/menus etc are totally fine. Does the home area take up a lot of resource or something?
On my 12GB 3060 I kept getting GFX memory low errors which makes no sense at all to me - usually followed by severe stuttering/black edges etc for a bit. However it would consistently go fine when I left the menus and went back into the game.
I've rebooted since but haven't had a change to use the headset at all
"In a perfect world... spammers would get caught, go to jail, and share a cell with many men who have enlarged their penises, taken Viagra and are looking for a new relationship."
Anyone else use aftermarket face gaskets and if so, which ones and how are they for you? The standard quest 2 one gets very uncomfortable very quickly.
"In a perfect world... spammers would get caught, go to jail, and share a cell with many men who have enlarged their penises, taken Viagra and are looking for a new relationship."
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