Has anyone else come across this at all ?
I am trying to remap the keys on the game to what I'm used to (Typical Unreal setup of Cursor keys for movement and straffe and I set keys local to those for all other functions as I am more comfortable with that instead of using WSAD : each to their own ! )
Anyhow, whenever I left click to do the remap it sets one of the axis on my Sidewinder pad as soon as I click the LMB so I'm assuming that the LMB according to this game is getting mistaken for a pad axis ( I Followed instructions in accordance with the manual ) It doesnt work in the same way as the previous 2 games where you click on the action then click bind and then select the new keymap, its one of those where you just click and then select new binding.
I have the 1.1 patch installed ( Installed with the game as I have bought the rerelease ) but that doesnt have anything about this in what it covers and I just cant find anything on the Eidos site about it.
Has anyone else come across this and know of a solution to rectify it ? I know its been out about a year now so I'm a bit behind with this one but have managed to do the first 2 levels with a bit of discomfort and constantly having to look at the keys !!


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its still annoying
