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Thread: Big Counterstrike Source update

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    Big Counterstrike Source update

    New Map

    * Added de_nuke with High Dynamic Range (HDR) lighting



    Counter-Strike: Source Enhancements and Bug Fixes

    * The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
    * Fixed problem where players were not always “grabbing onto” ladders that were approached from above
    * Crouching while traversing a ladder reduces the player's speed (matches CS 1.6 behavior)
    * Improved door logic to prevent doors from opening into the player using them
    * View-smoothing is now done when going down stairs as well as up
    * Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
    * First-person spectators are blinded and deafened just like the person they are observing
    * Fixed incorrect bullet penetration calculation through concrete+grate materials
    * Fixed changeteam exploit
    * Fixed DX7 early prop fade-out
    * Fixed rare player animation issue while holding grenades
    * Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
    * Fixed crash when shooting explosive objects that would result in the shooter's immediate death
    * Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
    * DEagle no longer always plays deploy animation when starting to spectate its owner
    * Non-localized HintText displays correctly again
    * Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
    * “soundscape_flush” no longer forgets about soundscape entities
    * Exposed VIP player index to plugins/mods



    Counter-Strike: Source Bot Changes

    * Several navigation improvements (jumping, ladders, general movement)
    * Various CPU performance optimizations
    * Bots are more attentive to enemy noises now
    * Bots throw their grenades when surprised by an enemy correctly now
    * Bots can open doors when attacking with a knife now
    * Fixed bug preventing CT bots from hiding to guard a bomb defuser
    * Fixed a few issues where bots were trying to plant the bomb in bad places
    * Bots now break breakables they touch while stuck or crouched
    * Fixed bots not knowing if the cs_havana window is shut
    * Adding the “bot_join_delay” ConVar to delay bots joining after a map change


    Played Nuke earlier today (stayed up for the release lol) and i have to say im very pleasedwith it. They have stuck faithfully to the original. Only changes i've noticed is the downstairs bombsite the stairs leading to the doors are set up differently, with the corrido leading round to the back of the vents. The other change is the outside area seems to be a lot smaller. Crouching on ladders now works like it does in 1.6 so you can now ninja up them and kill ur unsuspecting opponents a lot easier.

    What are your opinions on the map?

    Has any1 worked out how to turn HDR off its hurting my FPS

  2. #2
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    Ohh looks nice, thanks, I'm going to fire up Steam now

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    mutantbass head Lee H's Avatar
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    NUKE FTW !!!!


    Awesome. All I need now is militia to be ported and I'll be happy again

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    cheers thanks for the heads up
    might play a little tonight though its been a while, hate going back to CS and feeling like a noob for the first hour

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    Gaarrrrr! Dav0s's Avatar
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    i like it

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    Theoretical Element Spud1's Avatar
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    Quote Originally Posted by Lee @ SCAN
    NUKE FTW !!!!


    Awesome. All I need now is militia to be ported and I'll be happy again
    Yeah milita woudl be cool

    Though I would rather they fixed inferno first

  7. #7
    mutantbass head Lee H's Avatar
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    Quote Originally Posted by Spud1
    Though I would rather they fixed inferno first
    Ditto... What they've done to it now is nothing short of horrible.

    Why the pillars? Why the difference in bomb-site now with the little ledge?

    I hope they don't fiddle with miltia too much

  8. #8
    Senior Member specofdust's Avatar
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    /me loves source inferno

    Although, admittedly, I did climb on board like a year after source came out, so, have very little experience of pre source CS. Havn't played nuke yet, but I'm sure I'll love it, was one of my favourite maps against bots back before a proper connection to ze world.

    Personally, I'd love to see militia, but also Seige, and thunder(think it was thunder, the damn one).

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