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Thread: FAO: Gran Turismo Fans

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    FAO: Gran Turismo Fans

    Details of Gran Turismo 5 emerge.

    http://www.ps3portal.com/?view=article&article=56&cat=2


    Personally, I think I'd buy a PS3 intirely for this. Can't wait to see what else they add in.

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    Car damage, the missing piece of perfection

    Argh looks like I'm definately going to be getting a PS3 ;_;

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    What i want to know is, is it only visual damage? Or are we going to see real world damage effecting the car, which would put the game into true simulation mode. Will be interested to find out.

    I'd better start saving some money for a PS3, but then again by the time GT5 is released there should have been a price drop as i can't see Polyphony getting this game finished before 2007 (at the earliest)

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    Ohhh Man this is such amazing news it's unbelivable.... Makes me even less willing to touch my bank account before then.
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    oh bugger.

    Looks like a PS3 is on the cards then......... I doubt my bank account can keep up.

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    It begs the question though - will there be a noticeably lower amount of manufacturers - after all, its them not wanting to have their vehicles displayed in a damaged state that has prevented them doing damage before.

    Will GT5 be missing a lot of cars as a result of this I wonder? Or have Sony piad lots of $$$ to the car companies?

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    Quote Originally Posted by PrivatePyle
    Sounds likely, I'm sure they can create the physics/handling.
    Thats the thing tho, Polyphony have made promises in the past and they didn't pan out. GT4 will be online playable, er nope, lets blame the internet structure for not being able to achive this. I know that the PS2 didn't have the power to render the damage models, but will the PS3 have enough power? To fully implement full damage models for realism is going to be hard work and may make the release of GT5 a painful experience.


    Quote Originally Posted by divinemadness
    It begs the question though - will there be a noticeably lower amount of manufacturers - after all, its them not wanting to have their vehicles displayed in a damaged state that has prevented them doing damage before.

    Will GT5 be missing a lot of cars as a result of this I wonder? Or have Sony piad lots of $$$ to the car companies?
    I think Polyphony may miss a few cars off the list if they set themselves tight deadlines. There's a hell of a lot of work involved to get a full realistic damage model, and as most GT fans are aware the devs really like to get everything perfect. I don't think the manufacturer's put a stop to Polyphony adding damage, it was more a case of the PS2 not having the power. If you want proof of this have a look at PGR2 & Forza, both have damage but its not real world and doesn't effect the cars performance.

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    Right then I'm getting a PS3

    When are they pre-order in the UK??
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    The reason most car manufacturers won't allow damage to their cars is that they previously saw games such as GT as arcade racers...

    Hence why TOCA has had damage in all along. It has long been held as more of a sim than an arcade game.

    Finally manufacturers are agreeing to licenses that show they cars in less than showroom condition, which is no reflection on the quality of previous GT games, just on manufacturers attitudes.
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    Quote Originally Posted by beanbandit
    I don't think the manufacturer's put a stop to Polyphony adding damage, it was more a case of the PS2 not having the power. If you want proof of this have a look at PGR2 & Forza, both have damage but its not real world and doesn't effect the cars performance.

    It was the manufacturers, I am pretty certain of that. Thing is, it wasn't all manufacturers, just some - but having some cars get damaged and others not would be odd, so they elected to have a game with a large variety of cars yet no damage, instead of a game with not many cars but damage.

    I have a niggling feeling that we will see a few select manufacturers missing (I think Toyota or Nissan have always been pretty strongly against getting their cars damaged in game)

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    Quote Originally Posted by divinemadness
    It was the manufacturers, I am pretty certain of that. Thing is, it wasn't all manufacturers, just some - but having some cars get damaged and others not would be odd, so they elected to have a game with a large variety of cars yet no damage, instead of a game with not many cars but damage.

    I have a niggling feeling that we will see a few select manufacturers missing (I think Toyota or Nissan have always been pretty strongly against getting their cars damaged in game)
    You may be right for GT1-3 but they seem to have had permission for damage to be shown in GT4. It wasn't added due to the fact that the PS2 wasn't powerful enough to add the sort of damage model that Polyphony wanted to do. Think i read this in an article in EDGE.

    I don't think Nissan would have too many problems with damage shown on their cars, after all Nissan went on record to thank Sony/Polyphony for bringing the Skyline out of the shadows into one of the most recognised cars in the world.

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    Anyone else notice that this news is from November 2004, over 12 months ago?

    Plenty of things could and probably have changed since then, I'll be awaiting more news closer to the PS3 release (assuming GT5 will be a release title - probably highly unlikely due to previous GT releases being substantially delayed)

    Damage modelling would be good, but I still wish they'd develop the AI characteristics to make it challenging throughout the whole game, rather than just for the first few races.

    An online mode would really be good - though I do think this would need to be combined with damage modelling, as wall-riding, car-slamming etc would ruin online play.

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