It'll make or break the game, some big changes in it.
ftp://ukftp.multiplay.co.uk/pub/game.../patches/win32
It'll make or break the game, some big changes in it.
ftp://ukftp.multiplay.co.uk/pub/game.../patches/win32
- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy
- "Dolphin Diving" is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- The Sa80 weapon has been improved
- The G3A3 weapon has been improved
- Reload while sprinting has been enabled
- Chinese and MEC APCs can now shoot through penetrable materials
- Damage decreased for the M134
- Medic defibrillator paddles have been adjusted. They now reload while not in use.
• Server search filters now work properly
• All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
• Mines can no longer be destroyed with other explosives
• Flash bang effect radius decreased
• Added unlocks for Sniper and AT kits
• Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
• Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
• Fixed a bug whereby non-xpack mods cannot use xpack shaders.
• Fixed bug in TV guided missiles of Havoc helicopter
• Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
• APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
• Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
• Performance gain found in static mesh rendering.
• Detonation radius from grenade launcher explosions has been reduced.
• Grenade launcher projectiles now have a minimum time before arming.
- UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it.
- Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available.
- Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.
- Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
- The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
- The distance for throwing hand grenades, ammo packs, and health packs has been increased.
is what i could find![]()
Gah, i cant get it from anywhere, i need my p90
Edit: The link on the EA site doesnt work, but by my amazing skills i give you:
http://largedownloads.ea.com/pub/patches/
wow cheers for that herulach that is awesome
ian
Mac fancier > white macbook base spec .................. CS: muddyfirebang
still trying to find somewhere to download it - had EA pulled it again you reckon?
i think its just server overload, I tried the full install download on ea and it was slow so stopped it.
Im enjoying the L96, but the changes to the aircraft have completly unbalanced wake it would seem. 3 rounds the us only got on the island like twice.
I'm enjoying it. Air Power is significantly reduced which imho was only a good thing. A pilot could totally dominate a map before with impunity. The only thing they had to worry about was another pilot.
Choppers are better now too, in real life aren't on the battlefield getting up close and personal, they hide behind cover and use ranged weapons to pick off targets. They're like vehicle 'snipers', not full out assault mofos. I can only see this as a good thing, but it was a backward step reducing the range of the TV guided jobbie.
No more dolphin diving or hopping nutters - proper infantry battles now, though the new support weapons are to be now feared from what I can see. Very accurate, high damage - the support man needs taking out first if given a choice or targets...
I haven't played with the sniping rifles yet, only had a quick blast last night so can't comment, but I've been on the recieving end a bit more so that's obviously been made more accurate which again I think is a good thing. Just gotta hope that all the sniping dies down a bit since otherwise no-one will bother capping a flag lol![]()
That's cos people haven't adjusted their tactics yet. They're trying the same old tricks which now won't work. Instead of complaining people need to use their brains a bit and perhaps use a blackhawk to climb out of visual range then let people HALO in?Originally Posted by herulach
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Havent tried it yet, but the changes sound good. Although I pilot choppers a lot the fighters/bombers were so unbalaced. Would have been ok if the SA missiles hadnt been so crap, the only thing they seemed to hit was your own pilots (which got me banned from a couple of servers)
i'm wondering if SF expansion is worth it?
do you guys know if there's any way to find out what servers are running in asia/pac? i'm moving back to NZ at the end of the month, and don't want to be stranded with no games to play![]()
Yor ping to euro/us serversshould probably still be ok. SF is a bit poor tbh, although if you can find it cheap its worth it for the new guns and bonus unlocks you get.
My favourite sniper rifle is now the pkm. Its now like the m95 but without a scope and the added bonus of 100 round clips and your own ammo supply.
If it was that accurate from day one I'd have k/d ratio of about 10/1
Just downloading it now, but like you all say, it's downloading so slow. I'm going out now but hopefully it'll be ready to install by the time I get home late afternoon/early evening.
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