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Thread: Crysis video's

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    Crysis video's

    Not sure if you have already seen these; enjoy
    Clicky 1
    Clicky 2 - love the water running down the monitor when you come out of the water. Just to remind you that this is still a game and is not real... haha player got pwned at the end.
    gameplay

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    Cryopia.

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    trust.HEXUS.net Tom Scott's Avatar
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    Anyone got these in HD?
    Tom Scott,
    Scancom.co.uk/HEXUS Liason


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    Tastes like chicken leeglf's Avatar
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    i cant wait to get crysis it looks sooo good!


    PSN ID = leeglf

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    Thank for the linky dude.. tex

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    iMc
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    Quote Originally Posted by FUBAR
    love the water running down the monitor when you come out of the water. Just to remind you that this is still a game and is not real...
    I may be wrong but I think the water is meant to be running down your (virtual) helmet/visor. Would seem a bit silly otherwise.
    HEXUS|iMc

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    Very pretty, looks like they've just gone a made a command and comquer clone in the third vid

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    Crysis is gonna kick some serious ass, the only wory, is the punching of tree's knocking them over, seems a bit lame. I also hope it's longer than 10 hours or so, id love it, if it was the same length as Far Cry, but i doubt it.

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    Edit: wrong slot.
    Last edited by Goss; 09-09-2006 at 08:47 PM.

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    Quote Originally Posted by Smokey21
    Crysis is gonna kick some serious ass, the only wory, is the punching of tree's knocking them over, seems a bit lame. I also hope it's longer than 10 hours or so, id love it, if it was the same length as Far Cry, but i doubt it.
    I think it's the gamer punching the trees that is lame, the punch/melee attack is for the opfor, unless of course the gamer is such an oaf that he/she thinks the trees are the enemy. I could be wrong but i'm sure i heard in a video interview with Cevat Yerli (CEO of Crytek) that Crysis is about 12 hours play in total. I think i'll go for the hardest setting, which i believe is Delta mode, and try to make the game last at least a week. What i'm looking forward to the most in Crysis is the dynamic AI, what i'm hoping that means is the game should be very replayable so the fight scenes should be different/unpredictable enemy, no matter how many times you replay a level/map the opfor won't be in the exact same spot as the last time.

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    Quote Originally Posted by Tom Scott
    Anyone got these in HD?
    Try here http://www.crysis-online.com/Media/Videos/

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    Quote Originally Posted by Goss View Post
    I think it's the gamer punching the trees that is lame, the punch/melee attack is for the opfor, unless of course the gamer is such an oaf that he/she thinks the trees are the enemy.
    I think the person playing is just showing you what features it has.


    And sorry about video 3 I try and find the right one...

    Edit: or just check the link out Goss posted. There enough vid's in there, sure it will be covered in that.

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