http://www.tomshardware.com/graphic/20040603/index.htmlThe statements from ATI are, in part, incorrect. True trilinear filtering is mathematically defined and thus almost a standard. Brilinear is something else, i.e. optimized, and thus no longer "true." It is beyond us how ATi can manage to say that this filter is supposed to result in better quality than real trilinear. Moreover, they avoid the question - understandably, from a marketing point of view - of what they think of the benchmark values from various reviews. Several reviewers have disabled the trilinear optimization in NVIDIA's GeForce 6800, as suggested by ATI. In our X800 test NVIDIA's trilinear optimization was not disabled, so the comparable values continue to be valid and comparable.


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