Seems to always be the same thing on TFTs, is this something used back in the CRT days?
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Seems to always be the same thing on TFTs, is this something used back in the CRT days?
No, CRTs don't have a "native res". They have a recommended resoultion, wich is usually the highest resoultion before image quality starts to suffer.
The native res is usually the max res on LCDs because thats how many pixels they have. Trying to run at a resolution past that would look like crap.
So why did they not just call it max res? :confused:
I knew native res was always max res on TFTs, just seems like one of those silly names for something simple. Thanks though
On TFTs it is recommended to do everything at native res (also usually max res if using correct drivers) otherwise as said above it looks poor. I run a Samsung 21.3" TFT screen 1600x1200 and it looks so sweet. But other resolutions just look blurred/not right. Most games are OK though - i.e I play NFSU2 on 1280x960 and it looks fine - just not as crisp :)
if you ran it at 800 600 it would look fine :)
Yeah, i've been on laptops for years so i learnt that quite early on :p Although I suppose running at a lower res would give a pseudo-anti-alaising effect in case you didnt have enough power to run full :)
yeah probably so they can use the same database fields as CRTs and save on any extra development costs ;)Quote:
Originally Posted by Marcos