Imagin that! All this boastin ATI has done and now look at what hapend!
Heres how to do it...
1) Load up regedit and do a search for D3D_54082152
2)Delete it.
3)Restart
Edit: It seems new drivers dont have that key! So now you dont have to delet it!
And now run 3dc on the Humus Demo , And ATIS newest demo from crytek. It would seem the memory impact is similar to a V8U8 texture solution so it would still benefit the Nv4x hardware but wont compress as well as ATIS method. I managed to get this working on Humus's demo, The Project, and apparently Far Cry 1.3 supports it as well.
Edit: looks like humus compressed the dxt5 wrong, copy this over his file in the demo and you get the same quality from dxt5 as 3dc. In other words, the banding was caused by faulty compression not dxt5... http://www.skenegroup.net/tertsi/tem...r2BumpDXT5.dds
http://www.beyond3d.com/forum/viewtopic.php?t=18749
This is a quote from another web site which ran a custome benchy...
Uncompressed
Compressed Basemaps - False
Compressed Bumpmaps - False
3DC Enabled - False
Speed - 49fps
Compressed Basemaps only
Compressed Basemaps - True
Compressed Bumpmaps - False
3DC Enabled - False
Speed - 51fps
Compressed Basemaps & Bumpmaps
Compressed Basemaps - True
Compressed Bumpmaps - True
3DC Enabled - False
Speed - 52fps
Compressed Basemaps & Bumpmaps w/ 3DC
Compressed Basemaps - True
Compressed Bumpmaps - True
3DC Enabled - True
Speed - 56fps