Thought I'd run a few benchmarks to demonstrate the power of SLI at resolutions of 1024/1280/1600
Farcry v1.3 Benchmarks
3500+ 90nm @11x228 = 2508mhz
A8N-SLI Deluxe
2x eVGA 6800U PCI-E @425/1100
1GB OCZ PC3700EB@228mhz 3228 1T
120GB WD 1200JB
580W Topower 686P6
71.25 drivers
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HOC Archive
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 92.92 FPS (Run 1)
Score = 124.04 FPS (Run 2)
Score = 122.82 FPS (Run 3)
Score = 113.57 FPS (Run 4)
Average score = 113.33 FPS
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 106.06 FPS (Run 1)
Score = 114.90 FPS (Run 2)
Score = 116.16 FPS (Run 3)
Score = 116.24 FPS (Run 4)
Average score = 113.33 FPS
Resolution: 1600×1200
Maximum quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 69.53 FPS (Run 1)
Score = 70.44 FPS (Run 2)
Score = 70.84 FPS (Run 3)
Score = 70.29 FPS (Run 4)
Average score = 70.27 FPS
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HOC River
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: River, demo: hocriver.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 61.22 FPS (Run 1)
Score = 59.78 FPS (Run 2)
Score = 60.37 FPS (Run 3)
Score = 60.69 FPS (Run 4)
Average score = 60.51 FPS
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: River, demo: hocriver.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 60.53 FPS (Run 1)
Score = 59.73 FPS (Run 2)
Score = 59.69 FPS (Run 3)
Score = 59.72 FPS (Run 4)
Average score = 59.91 FPS
Resolution: 1600×1200
Maximum quality option, Direct3D renderer
Level: River, demo: hocriver.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 61.03 FPS (Run 1)
Score = 59.74 FPS (Run 2)
Score = 60.32 FPS (Run 3)
Score = 60.54 FPS (Run 4)
Average score = 60.40 FPS
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HOC Steam
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 72.68 FPS (Run 1)
Score = 72.31 FPS (Run 2)
Score = 74.18 FPS (Run 3)
Score = 75.67 FPS (Run 4)
Average score = 73.70 FPS
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 73.30 FPS (Run 1)
Score = 73.09 FPS (Run 2)
Score = 73.41 FPS (Run 3)
Score = 72.39 FPS (Run 4)
Average score = 73.04 FPS
Resolution: 1600×1200
Maximum quality option, Direct3D renderer
Level: Steam, demo: hocsteam.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 71.42 FPS (Run 1)
Score = 72.86 FPS (Run 2)
Score = 73.11 FPS (Run 3)
Score = 72.91 FPS (Run 4)
Average score = 72.57 FPS
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HOC Volcano
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Volcano, demo: hocvolcano.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 118.76 FPS (Run 1)
Score = 116.36 FPS (Run 2)
Score = 119.93 FPS (Run 3)
Score = 118.79 FPS (Run 4)
Average score = 118.45 FPS
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Volcano, demo: hocvolcano.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 95.57 FPS (Run 1)
Score = 93.42 FPS (Run 2)
Score = 96.38 FPS (Run 3)
Score = 95.63 FPS (Run 4)
Average score = 95.25 FPS
Resolution: 1600×1200
Maximum quality option, Direct3D renderer
Level: Volcano, demo: hocvolcano.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 72.25 FPS (Run 1)
Score = 70.62 FPS (Run 2)
Score = 73.09 FPS (Run 3)
Score = 72.89 FPS (Run 4)
Average score = 72.21 FPS
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TechReport Regulator
Resolution: 1024×768
Maximum quality option, Direct3D renderer
Level: Regulator, demo: tr1-regulator.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 60.90 FPS (Run 1)
Score = 69.95 FPS (Run 2)
Score = 69.86 FPS (Run 3)
Score = 69.86 FPS (Run 4)
Average score = 67.64 FPS
Resolution: 1280×1024
Maximum quality option, Direct3D renderer
Level: Regulator, demo: tr1-regulator.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 58.37 FPS (Run 1)
Score = 66.72 FPS (Run 2)
Score = 66.91 FPS (Run 3)
Score = 66.65 FPS (Run 4)
Average score = 64.66 FPS
Resolution: 1600×1200
Maximum quality option, Direct3D renderer
Level: Regulator, demo: tr1-regulator.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 51.53 FPS (Run 1)
Score = 58.26 FPS (Run 2)
Score = 58.16 FPS (Run 3)
Score = 58.18 FPS (Run 4)
Average score = 56.53 FPS
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