Hi guys, long story short just reinstalled my mac version of ut2004, did the update played few games. opened it again and just closes after going full screen then black with cursor then crashes to desktop. won't run anymore. tried deleting user.ini ut2004.ini no avail. tried the start fullscreen false on both still nothing. my error log is as follows:
Log: Log file open, Sun Jul 17 17:06:41 2016
Init: Name subsystem initialized
Init: Version: 3369 (128.29)
Init: Compiled: Feb 2 2006 01:31:48
Init: Command line:
Init: (This is MacOSX patch version 3369.2)
Init: Character set: Unicode
Init: Base directory: /Applications/Unreal Tournament 2004/Unreal Tournament 2004.app/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Initializing OpenGLDrv...
Log: binding OpenGL library...
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 20.934969...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33846->33843; refs: 350083
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 24.529075...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Player id=90b0b0c70915417e0f27465867a6e9cb
Log: TTS: No output filename specified.
Log: TTS: Native MacOS X text-to-speech enabled.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : NVIDIA Corporation
Log: GL_RENDERER : NVIDIA GeForce 9400M OpenGL Engine
Log: GL_VERSION : 2.1 NVIDIA-10.0.48 310.90.10.05b12
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_ATI_texture_env_combine3
Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_APPLE_vertex_array_range
Log: OpenGL: Device supports: GL_APPLE_vertex_array_object
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: Device supports: GL_ARB_fragment_program
Log: OpenGL: Device supports: GL_ARB_vertex_program
Log: OpenGL: Device supports: GL_EXT_framebuffer_object
Log: OpenGL: Device supports: GL_ARB_texture_non_power_of_two
Log: OpenGL: Device supports: GL_EXT_stencil_wrap
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: Forcibly disabled pixel shaders.
Log: OpenGL: Using GL_APPLE_vertex_array_range.
Log: OpenGL: Using GL_EXT_framebuffer_object for render-to-texture.
Log: OpenGL: Forcibly disabled stencil operations.
Log: OpenGL: allocated 32 MByte of AGP memory
Log: Unreal Call Stack: UOpenGLRenderDevice::UpdateGamma <- UOpenGLRenderDevice::SetRes <- USDLViewport::TryRenderDevice <- USDLViewport::OpenWindow <- UGameEngine::Init <- InitEngine
Exit: Exiting.
Log: FileManager: Reading 0 GByte 40 MByte 499 KByte 293 Bytes from HD took 21.627466 seconds (21.627466 reading, 0.000000 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Sun Jul 17 17:07:20 2016