John Carmack, the brains behind Wolfenstein 3D, Doom and Quake is working on a new game engine while id Software drum up plans for their next big franchise.
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John Carmack, the brains behind Wolfenstein 3D, Doom and Quake is working on a new game engine while id Software drum up plans for their next big franchise.
Check out the Headline
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Lets hope it's a bit better than the doom3 engine was...
Why do you say that K?
I thought the D3 engine was pretty good really.
What we share with everyone is glum, and dark...
Yeah it was pretty awesome, but no where near as good as other stuff now. The problem with Doom 3 was it turned into a twisty corridor with lots of zombie closets, it just got a bit ridiculous. I did enjoy the beginning of the game though.
I intensely dislike the way it took advantage of NVidia's ability to render a stencil shadow in one Z pass. Engines should not rely on API specific features.
It also failed miserably at any large spaces, had a ridiculous graphics memory inprint and just looked bland in general.
It looked great in tight, dark corridors... but that was about it.
I honestly preferred the source engine, which was around the same time. It might have had less advanced lighting, but it was much better in other ways.
the D3 engine is fine. I cite Prey as an example. Great game, if a little short.
In an ideal world of course, you know that this is never going to change though... Source engine does seems to be more extensible, I'm interested in what ID do with OpenGL 3.0.
Though your statements are true I don't feel that this makes the engine poor, for its time I think it was pretty novel and raised the bar somewhat - just like the source engine.
What we share with everyone is glum, and dark...
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