Results 1 to 8 of 8

Thread: Headline :: id Software planning new Quake beater

  1. #1
    HEXUS.gaming Steven W's Avatar
    Join Date
    Nov 2005
    Posts
    6,592
    Thanks
    245
    Thanked
    59 times in 50 posts

    Headline :: id Software planning new Quake beater

    John Carmack, the brains behind Wolfenstein 3D, Doom and Quake is working on a new game engine while id Software drum up plans for their next big franchise.

    Check out the Headline

  2. #2
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish
    Lets hope it's a bit better than the doom3 engine was...

  3. #3
    Filthy old man noTHINGface's Avatar
    Join Date
    Mar 2005
    Location
    Herts
    Posts
    1,398
    Thanks
    29
    Thanked
    21 times in 20 posts
    Why do you say that K?

    I thought the D3 engine was pretty good really.
    What we share with everyone is glum, and dark...

  4. #4
    Flying prans are the flalalum Veles's Avatar
    Join Date
    Jan 2006
    Location
    Bristol/Cardiff (Uni), UK
    Posts
    1,333
    Thanks
    1
    Thanked
    3 times in 3 posts
    Yeah it was pretty awesome, but no where near as good as other stuff now. The problem with Doom 3 was it turned into a twisty corridor with lots of zombie closets, it just got a bit ridiculous. I did enjoy the beginning of the game though.


    Veles on: Xbox live, My Halo stats
    Veles343 on: Xfire, Steam, BF2, BF2142
    My Blog

  5. #5
    Lovely chap dangel's Avatar
    Join Date
    Aug 2005
    Location
    Cambridge, UK
    Posts
    8,398
    Thanks
    412
    Thanked
    459 times in 334 posts
    • dangel's system
      • Motherboard:
      • See My Sig
      • CPU:
      • See My Sig
      • Memory:
      • See My Sig
      • Storage:
      • See My Sig
      • Graphics card(s):
      • See My Sig
      • PSU:
      • See My Sig
      • Case:
      • See My Sig
      • Operating System:
      • Windows 10
      • Monitor(s):
      • See My Sig
      • Internet:
      • 60mbit Sky LLU
    Doom 3 engine looked blinking amazing at the time.
    Crosshair VIII Hero (WIFI), 3900x, 32GB DDR4, Many SSDs, EVGA FTW3 3090, Ethoo 719


  6. #6
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish
    I intensely dislike the way it took advantage of NVidia's ability to render a stencil shadow in one Z pass. Engines should not rely on API specific features.

    It also failed miserably at any large spaces, had a ridiculous graphics memory inprint and just looked bland in general.

    It looked great in tight, dark corridors... but that was about it.

    I honestly preferred the source engine, which was around the same time. It might have had less advanced lighting, but it was much better in other ways.

  7. #7
    Senior Member
    Join Date
    Nov 2006
    Posts
    237
    Thanks
    7
    Thanked
    3 times in 3 posts
    the D3 engine is fine. I cite Prey as an example. Great game, if a little short.

  8. #8
    Filthy old man noTHINGface's Avatar
    Join Date
    Mar 2005
    Location
    Herts
    Posts
    1,398
    Thanks
    29
    Thanked
    21 times in 20 posts
    Quote Originally Posted by kalniel View Post
    Engines should not rely on API specific features.
    In an ideal world of course, you know that this is never going to change though... Source engine does seems to be more extensible, I'm interested in what ID do with OpenGL 3.0.

    Though your statements are true I don't feel that this makes the engine poor, for its time I think it was pretty novel and raised the bar somewhat - just like the source engine.
    What we share with everyone is glum, and dark...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Cut software piracy, boost UK economy?
    By Trippledence in forum Question Time
    Replies: 14
    Last Post: 20-12-2005, 04:29 PM
  2. Linux - Install Java
    By nvening in forum Software
    Replies: 41
    Last Post: 20-12-2005, 03:14 PM
  3. Software devs still not doing their jobs right!
    By aidanjt in forum PC Hardware and Components
    Replies: 46
    Last Post: 08-08-2005, 06:54 PM
  4. QUAKE Mobile? Frag fun for phones!
    By Nick in forum HEXUS News
    Replies: 13
    Last Post: 29-06-2005, 04:56 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •