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Thread: Supreme Commander advances onto the Xbox 360

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    Supreme Commander advances onto the Xbox 360

    505 Games is working on the Xbox 360 version of Supreme Commander the massive PC hit strategy game and it’ll be landing on European shores later this year… but don’t think this is just a port from the PC because there’s plenty of new stuff for the console player to get into.
    Read more.

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    Re: Supreme Commander advances onto the Xbox 360

    Interesting - I'd highly sceptical that this will port or run well on the 360 but I'm open to being 'corrected'. This is a game that can choke very high spec PCs after all..

    Perhaps they're limiting the units severely? Try playing this in multplayer on the PC with a 1000 unit limit for each faction and two players versus two AI..
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    Re: Supreme Commander advances onto the Xbox 360

    Like dangel said, it's an awesome game but with the biggest map... 8 players and 1000 units each. No way could a 360 handle that! My PC paces along at 5fps at the though of it!

    I guess they much be capping the max player/units heavily as you said dangel. Annoying they get some 'extras' we don't though

    I guess SupCom is no where near as demanding as forged alliance mind you

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    Re: Supreme Commander advances onto the Xbox 360

    The Xbox 360 has a single hardware platform and a triple core 3.2 GHz CPU (yes I know its in order and so it IPC isn't that good) along with a fairly powerful graphics engine. I think it'll be just fine
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    Re: Supreme Commander advances onto the Xbox 360

    Quote Originally Posted by badass View Post
    The Xbox 360 has a single hardware platform and a triple core 3.2 GHz CPU (yes I know its in order and so it IPC isn't that good) along with a fairly powerful graphics engine. I think it'll be just fine
    4 cores, better gpu, more memory (system/graphics) - still can choke. They'll have to dial something(s) back to make it work. That's not necessarily a bad thing gameplay wise though - especially given the target audience.

    Solving the inherent control issues will be interesting too - oui?

    Perhaps the clue is four-player-only multiplayer - that's the first restriction.
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    Re: Supreme Commander advances onto the Xbox 360

    Quote Originally Posted by badass View Post
    The Xbox 360 has a single hardware platform and a triple core 3.2 GHz CPU (yes I know its in order and so it IPC isn't that good) along with a fairly powerful graphics engine. I think it'll be just fine
    Yeah but my C2Q at 3.68Ghz, 8800 ultra and 4GB of ram can still grind to a halt in this game! (doing silly things admitted) You need to play it to see the immense scale of it, it's pretty insane!!

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    Re: Supreme Commander advances onto the Xbox 360

    I'm still loving playing this, and the Forged Alliance community seperates the wheat from the chaff, most players are now to reasonable level. The majority are either good or very good. It makes for some pretty intense games and the various tactics on offer mean it's a fantastic strategical game, and the scale is like no other RTs out there at the moment, except perhaps sins of a solar empire, but that's too slow paced for my liking.

    Bring on Supreme Commander 2...

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