Read more.Send the design to TSMC and it should work right off the bat.
Read more.Send the design to TSMC and it should work right off the bat.
Ah, but will people want a windows rt laptop?
Only time will tell
There is certainly a market for it. The biggest gripe most laptop users have is battery life.
Now, if only they can make all screens work like the kindle screen....
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
NAS 1: HP N40L / 12GB ECC RAM / 2 x 3TB Arrays || NAS 2: Dell PowerEdge T110 II / 24GB ECC RAM / 2 x 3TB Hybrid arrays || Network:Buffalo WZR-1166DHP w/DD-WRT + HP ProCurve 1800-24G
Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive
far exceeds the power of the xbox 360
holy sh1t - I hadn't realised that arm chips had advanced quite that much.
that really puts it into perspective!
It's not x86 of course though (then again is the powerpc?)
That's "RISC" not "RISK"!!!Generating a very rough comparison against another RISK architecture
Good idea, comparing with the PowerPC in the XBox360, although I'm sure that some would have preferred a comparison to the current Intel desktop gear.
(Not me, I'm happy with the XBox comparison.)
Sounds like this processor might make a good engine for a low-cost/size blade server?
Scribe (19-04-2012)
I get a spelling into my head and it wont leave I drew the Xbox comparison because they're both RISC whereas it's quite hard to measure up DMIPS to real performance on CISC because some instructions do a lot more per cycle, also the numbers were pretty close. Will try to slap something together once benchmark figures are floating about, which when we have notebooks all running Windows 8 should tell a fairly acurate story.
Comparing performance between architectures based on specs is bound to kick up a stink. Yeah you can compare DMIPS but like you say it can be miles off real world performance, not least because it can be heavily dependant on compiler optimisations and cache size of the CPU. And that's before we move on to FPU performance, where for example the Xenon still compares well to even modern desktop CPUs in terns of theoretical performance. Even POWER vs ARM has me pulling funny faces.
Last edited by watercooled; 19-04-2012 at 03:59 PM.
Given this kind of progress, I shall be one of the many Nintendo users who will be exceptionally displeased if the upcoming Wii U is less powerful than an Xbox 360 or only marginally more powerful.
If an ARM chip can push this kind of power, Nintendo's Wii U had better be a heck of a lot more advanced this coming generation, as a lot of users won't be duped twice by a woefully underpowered console, as good as it was in terms of first party games as usual.
Well I've heard those rumours but I'd still be quite surprised if it wasn't - they could be started by MS/Sony though don't forget, so take them with a pinch of salt. It's said to use a CPU similar to the one used in IBM's Watson, so it's highly likely to be a POWER7-based chip which is a very capable architecture. GPU is also rumoured to be similar to AMD R770 so anything from 4830-4870 performance really (or possibly more/less depending how they modify/clock it on current manufacturing processes), which would also place it a fair bit ahead of the current console GPUs. But console performance comes down to more than the theoretical performance of the chips, so we'll have to wait and see really.
Slightly off-topic, but these DMIPS comparisons are pretty interesting. An XBox CPU (blindingly fast back in 2004/2005) can do about 19,200 DMIPS, now trumped by a tiny ARM quad-core in 2012. Today, a high-end PC is about 10x that level. My PC, for instance, now over 2 years old can do about 185,000 DMIPs.
Assuming that graphics capabilities of a modern PC as compared to an Xbox are also 10x greater, it really makes me wonder how hobbled the PC gaming industry is, what with most games being designed to run on consoles. Or, do the tools they use to develop games allow them to properly scale things up nicely?
Also, if consoles are multicore, why are the PC ports often single core? Skyrim, for instance, uses only a single core. Hmmph.
I've been wondering the exact same thing. Also, technology is different, consoles are all DX9.0c but we're now on DX11, in theory with tessellation you should be able to push some pretty impressive details even on a low-end device by focusing where detail is concentrated in a scene, however optimisation on this level isn't taking place yet and is appearing only as a way to add high-end detail, which I suspect is a side-effect of supporting consoles.
I can't really answer the multicore question, only that perhaps it's needed on consoles to squeeze extra performance but then why they wouldn't translate that code over to the PC I don't know.
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