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Thread: News - AMD Trinity A10-4600M benchmarks revealed

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    News - AMD Trinity A10-4600M benchmarks revealed

    Impressive figures from AMD's high-end 35W mobile APU.
    Read more.

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    hmm, may just have to wait a couple of weeks before deciding on the next upgrade

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Promising results, I'd like to replace the family PC with an APU capable of gaming if necessary. The A10 looks like it will be perfect for me so long as it doesn't come at too much of a premium.

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Anyone know what the equivalent benchmark for A8-3520M is? I tried searching but could only find CPU scores, not the GPU.

    As these on-chip GPUs improve I keep wondering if Apple will ever seriously consider switching from Intel, but I guess they have their ARM-based chips now.

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Quote Originally Posted by Peter Parker View Post
    Anyone know what the equivalent benchmark for A8-3520M is? I tried searching but could only find CPU scores, not the GPU.

    As these on-chip GPUs improve I keep wondering if Apple will ever seriously consider switching from Intel, but I guess they have their ARM-based chips now.
    http://www.notebookcheck.net/AMD-A-S...r.61300.0.html Notebookcheck is great for this, that article leads to a link for http://www.notebookcheck.net/AMD-Rad...G.54675.0.html which is the GPU for this chip.

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    I have been looking forward to seeing some results for these chips for a while now - so far they look promising

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    If I remember correctly the bechmark shows what the performance of the PS4 is likely to be like as it's been listed as using and AMD APU + GPU combination in order so simplify design and reduce costs, heat and failure.
    Hopefully it's a more powerful APU+GPU combo that get's used ^^;

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Can't wait to see what the desktop equivalents will be like.

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Quote Originally Posted by zaph0d View Post
    If I remember correctly the bechmark shows what the performance of the PS4 is likely to be like as it's been listed as using and AMD APU + GPU combination in order so simplify design and reduce costs, heat and failure.
    Hopefully it's a more powerful APU+GPU combo that get's used ^^;
    Don't forget this is the 35W mobile variant =P I'm actually hoping for heterogeneous chip for ps4

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    I'm liking the look of this, currently using a llano setup as my main, albeit with a dedicated gpu due to unforseen circumstances, will be interesting to see how the top end chips perform, both in terms of gpu and cpu.

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Using a mobile chip wouldn't be a bad thing for consoles, the last gen had constant problems with excess heat. Also, it looks like they will probably use an additional GPU but details are vague, apparently it won't be used like crossfire. Maybe they'll use the IGP for compute?

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Quote Originally Posted by watercooled View Post
    Using a mobile chip wouldn't be a bad thing for consoles, the last gen had constant problems with excess heat. Also, it looks like they will probably use an additional GPU but details are vague, apparently it won't be used like crossfire. Maybe they'll use the IGP for compute?
    That's quite a smart approach I think, reasoning behind Cell was that it needed the extra flops for vertex manip and various interesting algorithms not directly relating to gfx, in which case the balance of power might be just right if you factor in a dedicated GPU, if you look at the APU as taking the position of just the Cell and not as well RSX... you've got 4 cores with bulldozer floating point extensions and 384 number crunching cores, not bad at all.

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    If that's the case, it should also help GPGPU take off for desktop applications/games at least. Ironically some of the major benefits of the next consoles will be for computers!

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Quote Originally Posted by watercooled View Post
    Using a mobile chip wouldn't be a bad thing for consoles, the last gen had constant problems with excess heat. Also, it looks like they will probably use an additional GPU but details are vague, apparently it won't be used like crossfire. Maybe they'll use the IGP for compute?
    Personally, I'd hope they go for desktop class components so the baseline performance is much higher, then over the next 5-10 years use die shrinks to reduce power. I don't want the next gen consoles to be utterly gutless but like it's looking like they will be.

    On the trinity side, it looks like this will be a much better processor for laptops than any Ivy Bridge for all but the most fringe use cases. Laptops just don't need monster CPU power but they need every bit of integrated GFX power they can get.
    On the desktop side, I'm waiting for desktop trinity but I suspect I'll go Ivy Bridge as the i5-3570k has enough CPU power to probably last well over 5 years now.
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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Good point, and even with a desktop APU + reasonable discrete GPU they should be able to easily match the power envelope of the first generation of last gen consoles. And to reiterate, I hope this means they will have decent idle power too, especially considering the increasingly popular use as media centres!

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    Re: News - AMD Trinity A10-4600M benchmarks revealed

    Quote Originally Posted by watercooled View Post
    Good point, and even with a desktop APU + reasonable discrete GPU they should be able to easily match the power envelope of the first generation of last gen consoles. And to reiterate, I hope this means they will have decent idle power too, especially considering the increasingly popular use as media centres!
    I think better idle power will be granted simply through the modular design seen today. You couldn't really do anything about power on the RSX because of the large and heavily integrated pipelines, now shaders are modular, shutting them down or scaling frequency becomes possible, again, thanks to CPU turbo boost, CPU core shutdown/scaling has come a long way.

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