Ultimately who is the winner and loser here really? If they do go down the route of subscription model, that is bad for the Consumer
Ultimately who is the winner and loser here really? If they do go down the route of subscription model, that is bad for the Consumer
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'The Fox is cunning and relentless, and has got his Fibre Optic Broadband'
I doubt they'll be obliged to make it easier for the consumer, the ruling would affect the customer's right to resell, not make it compulsory for the providers to make it more technically feasible. That said, Steam are quite pro-active in terms of allowing you to gift games you already own and such, so it's not unimaginable that they could provide some sort of transfer services provided the publishers agree.
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'The Fox is cunning and relentless, and has got his Fibre Optic Broadband'
Quite the opposite, far as I can tell. You even lose a double copy you buy in most cases (i.e., if you have a game and buy a pack containing it, you lose the extra copy). The Steam license also forbids more than one person to use an account. GamersGate is the best store I know in terms of gifting, since anything you bought and haven't downloaded yet can be gifted. Extending gifting there to comply with this decision will be easy.
Anyway, this is pretty exciting. The EU does come up with some nice decisions from time to time. This is also relevant to a lot of other software. Some software is even sold with personal named licenses. Perhaps these might no longer be sold in the EU.
Nothing changes really. This law was already in place in Germany, but it looks like it was challenged (for application in Germany) and went to a higher court in the EU, which has upheld the German law and clarified the the conditions by which a product can be considered to be owned by the buyer, even if the terms state otherwise.
Licensed games in Germany usually come with a revocation system if there is a limit on number of installs - same as securom basically.
Services like Steam are possibly not affected if they are providing access to a library of games rather than acting as a retailer - steamworks enabled games will probably come under this category. Think of Steam as a version of cloud gaming where you cache files locally to improve performance. Same probably applies to Diablo 3.
That's not the case. If you get an extra copy then you can gift it. The only time you can't would be if the pack games weren't being sold separately.
Uh, no. Steam sells lifetime software licenses for a fixed sum, and provides the software via download to use it. This ruling effects steam as it would for origin, or any other such CDN service. The judgement is pretty clear, no matter how you try to wiggle around reclassifing what Steam do, they're still a games vendor just like GAME, minus the boxed software.
You're agreeing with me. I said if they are providing access to a library of games rather than acting as a retailer. If they're acting as a retailer then they're a games vendor just like GAME. If they're acting as a library provider like onLive etc. then it's possibly different.
Where it gets interesting is online passes..
I'm don't entirely agree with this, if people buy a creative work and then sell it on second hand then multiple people have enjoyed it/used it but only the first has actually paid anything to the creator of the works. In the case of software and games in particular then the more widespread second/third/fourth hand use is then the more it is going to push up first-buyer shop prices to cover the costs of development.
Musicians receive royalties whenever their work is played in public, photographers take a fee if someone re-uses their photo, in cinemas everyone pays to see the film, but if you buy a DVD or CD everyone at home can enjoy it for no extra cost... are games more like a CD or DVD, you pay for a media and can use whatever is on it? Maybe, but unlike music and cinema the industry doesn't have an equivalent of concerts and cinemas... or perhaps the equivalent is online play, so you can get the second hand disc, install the software, play the single player but each online player should pay a fee to join in.
I can see this type of ruling and the "second hand problem" dramatically changing the industry to either an entirely subscription model (relies on internet connection to play) or free to play initially but with paid unlockable content (content that is somehow limited to only one person ever). The shame is that either way the industry is going to be wasting a lot of money on combating the inevitable idiots who try to hack it and play for free because their bad attitude won't bend to paying for something they're getting enjoyment out of.
That's how the market for almost every other good works though. When you buy a new car, you're not just paying for the physical materials and labour, you're also paying for the engineering and the R&D, etc. (similarly to the development costs for a game or other creative work). Meanwhile everyone buying a car second hand (i.e. the vast majority) aren't contributing to that.
Dopes this mean people on forums will finally shut up incorrectly telling people that want to transfer their OEM Windows license to another computer/person that the EULA denies them that right?
"the exclusive right of distribution is exhausted on first sale"
The legal opinion that OEM licenses were unenforcable due to EU rules preventing restrictions on resale has been the consensus for years now. Now it is enshrined in case law.
"In a perfect world... spammers would get caught, go to jail, and share a cell with many men who have enlarged their penises, taken Viagra and are looking for a new relationship."
"In a perfect world... spammers would get caught, go to jail, and share a cell with many men who have enlarged their penises, taken Viagra and are looking for a new relationship."
Do you think the same about Art? Pieces of art are sold on a daily basis, enjoyed by the owner, who can then sell it on if he chooses, the Artist has only received the initial sum.
What do you think about the second hand car market? Should we stop people from buying second hand cars?
I hold on to great games, I wouldn't want to sell them - the games I have sold on are the crap games that I wouldn't want to play again, if developers make a great game, they will make money.
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