Originally Posted by
kingpotnoodle
I'm don't entirely agree with this, if people buy a creative work and then sell it on second hand then multiple people have enjoyed it/used it but only the first has actually paid anything to the creator of the works. In the case of software and games in particular then the more widespread second/third/fourth hand use is then the more it is going to push up first-buyer shop prices to cover the costs of development.
Musicians receive royalties whenever their work is played in public, photographers take a fee if someone re-uses their photo, in cinemas everyone pays to see the film, but if you buy a DVD or CD everyone at home can enjoy it for no extra cost... are games more like a CD or DVD, you pay for a media and can use whatever is on it? Maybe, but unlike music and cinema the industry doesn't have an equivalent of concerts and cinemas... or perhaps the equivalent is online play, so you can get the second hand disc, install the software, play the single player but each online player should pay a fee to join in.
I can see this type of ruling and the "second hand problem" dramatically changing the industry to either an entirely subscription model (relies on internet connection to play) or free to play initially but with paid unlockable content (content that is somehow limited to only one person ever). The shame is that either way the industry is going to be wasting a lot of money on combating the inevitable idiots who try to hack it and play for free because their bad attitude won't bend to paying for something they're getting enjoyment out of.