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Has a built in “move” sensor, touchpad and share button.
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Has a built in “move” sensor, touchpad and share button.
Still looks as awkward and uncomfortable to hold as the current controller. Though it does look a bit fatter where the palms of the hands would sit.
I personally don't like the thumb sticks being side by side, as it makes the hand hold it like a claw and thus get a real grip on the thing.
I believe that the Xbox 360 controller is the finest, comfortablest controller ever made. Shame Sony can't simply rip-off the design for that. They'd be onto a winner :)
I can see a touch pad getting very irritating, very quickly. Especially if every game starts to integrate it as some woeful mini-game, a bit like the Sixaxis on the PS3.
Integrated voice comms and move wouldn't surprise me too much though.
Not exactly revolutionary! The integrated voice looks useful but the touch pad area looks like a gimmick :S The port looks like headphone possibly. Assuming it's real, I'd hope there is still some refinement in the works.
Anyone else seeing the likeness to the Ouya controler ? wonder how long it'll take for someone to claim patents on the touchpad and take the other to court..
Looks terrible, as Lord said the Xbox 360 controller is extremely comfortable to use and I loved the xbox controllers when they released the small versions, playstation controllers always were horrible for me and I couldnt use the analog sticks as they were in an awkward position so used the d pad on the ps1 then most games started requiring the use on the stick so gave up then haha.
Sony needs to get new blood into their hardware team, seems they arent really innovating...
Sorry but no.
The original controller was really uncomfortable compared to the 360 pad, the analog sticks are in a really weird place. The 360 pad is like...made to be held, I don't know anyone who prefers a PS gamepad to a 360.
Also ha touchpad? useless.
I have only ever tryed a fat xbox original controller and I didn't like that. I have a ps1 ps2 and ps3 and I really like their controllers. I like nintendo controllers as well.
It looks like it may be a USB controller but I don't think the wire is removable looking at that pic.
I think the looks of it are more similar to the cheap 3rd party controllers you can already get if I'm honest (and as a result not great)
Personally not had too many issues using their controllers, not particularly less comfortable than any of their competitors.
I don't understand why people are complaining about the PS controller's layout. It is at the right place , underneath both your thumbs. Ergonomically, very good.
I actually preferred the PS3 prototype.
http://www.gamexeon.com/forum/imageh...e58deacee2.jpg
http://i.imgur.com/c2bOTPq.gif
It looks a bit too bulky....shades on the XBox 1 controller to some degree.
Both the PS3 and XBox 360 controllers were extremely good. Why change a winning design? :S
Sony actually had it right with the boomerang controller when it came to ergonomics, but hardcore fans, myself included, daftly complained and they reverted, we ruined the chances of a more comfortable controller ourselves. When I held the 360 controller I realised my mistake!
Steam don't seem to care much.
Another pic via DigitalFoundry: https://securecdn.disqus.com/uploads...0/original.jpg
actually looks good to me.... what i dont like about the xbox controller is that the left stick is way to the north and the controller is so damn heavy. AA or AAA Batteries just sux.
I prefer the PS3 one too (and I have both) :) The 360 pad is just too big and heavy - it's up there with the dreamcast controller for size..just not as comfortable for me (even with my giant english hands). It's not the only reason my 360 is never played anymore (the noisy fan is a big part of that!) but its one of them.
I quite like the evolutionary rather than revolutionary design here - if it ain't broke don't fix it! A touchpad and share button are pretty darn useless though - would be better if that touchpad was actually a VMU like screen (but more modern) - take the concept from the WiiU/Dreamcast and evolve it into something mass market that works.
This is interesting - any links to reference that? I would be curious how steam and other DD methods get around it (keeping in mind how many games are sold "in store" with just a steam code and out-of-date game disc in the box), and also how current PS3 games get around it when they come with a multiplayer unlock code in the box that prevents second hand users playing online without paying £10.
Does anyone know if they have fixed the trigger design yet?
I like the controller and all, but I do note enjoy handling it like a piece of expensive china every time I want to put it down.
It doesn't look too bad. I hope they make it a more seamless design. The edges on the DS3 where the two parts of the controller join always irritates my hands.
I personally prefer the xbox 360 controller over the PS3 controller as the thumbsticks are in a terrible position and the triggers are hopeless. Even before the xbox was released and I had the PS/PS2 I never liked the thumbstick layout so always stuck to the D-pad where possible.
P.S. I much preferred the original chunky xbox controller over the later released s controller, I hated how they had re positioned the white/black buttons and just generally didn't feel as comfortable. Me and my ex girlfriends step dad both dislike them so much, that we went out our way to find replacement large controllers when the originals started to fail.
They really didn't try to make this look nice at all did they ?