Now EA are backtracking upon the "ALL games" assertion: http://www.eurogamer.net/articles/2013-03-06-ea-backtracks-statement-that-it-will-put-micro-transactions-in-all-future-games
Now Jorgensen says he was talking about mobile games only...
Now EA are backtracking upon the "ALL games" assertion: http://www.eurogamer.net/articles/2013-03-06-ea-backtracks-statement-that-it-will-put-micro-transactions-in-all-future-games
Now Jorgensen says he was talking about mobile games only...
Given one day's notice at HEXUS.net. Now writing for Club386.com
Playing Simpsons Tapped Out on my Nexus, why does it have to be connected to the internet to start? It's not like I'm connecting with anyone else. Plus, it's a huge app - >180Mb! The main thing is that I did have a pub, and was building it, but now it's gone. Where's my pub??? Very close to uninstalling at the moment.
My concern is that whilst DLC is traditionally additional content for a game (Fallout NV strikes me as a particularly good example, whereby the new content is in a totally different environment and its presence or lack of has no impact on the core game), this model encourages games companies to alter their approach. Obviously in the former, you can take or leave the DLC.
If that hurts sales, then logically they need to adapt the practise, and make DLC more integral to the game. The Mass Effect model is more like this, with core characters like Jarvik and Liara reliant on DLC. I'll accept it's not too arduous, as you can manage without, but it's a very different premise to traditional expansion packs. In the long-run, I can imagine this becoming increasingly problematic, as companies announce that what you've just played wasn't the real ending, and that the 'epilogue' is a DLC. Or half-way through, the main character will reach their love interest, who's locked in a gaol until you bail her out courtesy of Origin.
And, worst of all, the old fashioned game review would be none the wiser, since none of this would've been announced.
I accept I'm posing worst case scenario (or at least I hope I am), but I do think it's making life tricky for reviewers. Are you meant to talk about content that may come out in the future? Or is it acceptable to criticise a game for its plotholes, even though they are to be filled by DLC?
dragon age - where your talking to an npc deep into a quest but to continue said quest you need to get your credit card out for the day 0 dlc....
Last edited by HalloweenJack; 08-03-2013 at 11:40 AM.
Yeah, that was particularly painful. I actually really enjoyed Dragon Age, but that's one of the first things that springs to mind. And, of course, being a BioWare title, the pricing was an utter joke when the game was years old and in the bargain buckets.
Knowing EA, and their love of sports games... You will probably need to buy a 'Spectator Ticket' each time you want to watch a replay. Of course, they will justify this by labelling it with many "Added Depth of User Experience & Realism" quotes made up by the marketing team.
As for FPS', how long till you need to buy Private Health Insurance? (Or pay into the NHS for us brits!)
Hmm, makes me think now that the SimCity drama was manufactured purely to allow EA to offer a "Free" game to people. A "Free" game which will undoubtably be full of micro-transaction items!
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