Read more.More titbits about the hardware and software of the upcoming console are revealed.
Read more.More titbits about the hardware and software of the upcoming console are revealed.
Still no view of the machine itself? Bah, humbug.
I must be dumb but how is this usefull ". The camera also is equipped with a three-axis accelerometer." And as for beyond dx11, that will be near end of cycle, as by then coding would have caught up to hardware. But also the pc platform would have advanced too. At least thats what i see.
Not sure what the 'Analogue Face Buttons" are... do they mean Start/Select? Or R3/L3?
Other less positive changes are that the “seldom used” analogue face buttons present on the DS3 would be cut, however a positive aspect of this is that the input latency should be reduced.
Last edited by Smudger; 28-03-2013 at 03:47 PM.
The trademark buttons, X, O and so on.
Kalniel: "Nice review Tarinder - would it be possible to get a picture of the case when the components are installed (with the side off obviously)?"
CAT-THE-FIFTH: "The Antec 300 is a case which has an understated and clean appearance which many people like. Not everyone is into e-peen looking computers which look like a cross between the imagination of a hyperactive 10 year old and a Frog."
TKPeters: "Off to AVForum better Deal - £20+Vat for Free Shipping @ Scan"
for all intents it seems to be the same card minus some gays name on it and a shielded cover ? with OEM added to it - GoNz0.
Smudger (28-03-2013)
I notice that the analogue sticks seem to have inverted the groove to be more like the xbox analog sticks. This was a big thing that annoyed me about previous gen PS controllers, it meant your thumbs sliding off a lot easier! This is a major improvement for me
Analog face buttons: This is a shame. Previously, the face buttons were pressure sensitive, and this was used to great effect in some games (e.g. Metal Gear Solid et al allowed you to press one of the buttons to aim your gun, but you had to slowly ease off to lower it without reflexively firing). This removal both means that that games can no longer use this, and limits the effectiveness of any future backwards-compatibility. Especially annoying after Sony announced that Dual Shock 3 controllers won;t work with the PS4 (though it's all bluetooth, so that may be changed later).
Accelerometer on the camera: So it can determine it's own orientation, and so compensate. Useful if you want to interact with virtual objects (e.g. on-screen objects falling in the correct orientation with respect to your physical orientation).
USB: it may not have a physical USB connector, but we can hope that it still uses the USB protocol (in the same way the Kinect has a proprietary plug).
OMG the more i read the more i fall in love, cant wait to see what Micorsoft has in store
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