Read more.Report shows that next gen Sony and Microsoft systems are relatively power thirsty.
Read more.Report shows that next gen Sony and Microsoft systems are relatively power thirsty.
This is odd. Modern hardware is meant to be energy efficient. Look at the TDP if the new Intel chips, for instance
I still can't see the big deal over switching an XB on with voice only - how much effort does it really take if they put a touch-sensitive power button on the top of the Kinect? Heck, even add a stroke gesture - go left-to-right to switch on, right-to-left to switch off if you want something "futuristic".So it looks like standby uses a large proportion of the energy consumed. The new Xbox One is particularly bad for sucking up electricity when in standby, as it's waiting to hear the magic words 'Xbox On'.
Ouch! Be interesting to hear how these addon boxes compare to whatever's built in to a "smart tv".Also consider that if you want to use your new console to watch a film, then it will be using "30 to 45 times more power to stream a movie than a dedicated Apple TV or Google Chromecast".
What I'd find interesting would be if someone could do a similar "power budget" for the move from feature phones to smartphones. Don't know about anyone else, but I always seem to have at least one uUSB charger plugged in charging something - if it's not the phone, then it's a bluetooth device, or a tablet, or a portable media player, or a backup battery pack, or ...
The power consumption is well under 150W at full load when gaming:
http://hexus.net/media/uploaded/2014...a4445e39d2.png
Compare that to many gaming PCs,and you are still looking at lower power consumption.
My SB Xeon E3 1220(which has a lower power draw than a typical SB Core i5) and a GTX660 in a mini-ITX based system still draws upto 200W at the wall when gaming.
I don't see how you can blame voice activation for standby usage when Google phones can respond to "OK Google" at considerably less than the 15W that the graph seems to imply.
Wii-U is currently my platform of choice for Netflix, so nice to see those lowish numbers. OFC, the low navigation usage does mean it takes ages to get the app running.
Interesting to see the Wii-U has lower standby than the Wii.
Standby modes have always annoyed me - when I press off I mean off. This includes TVs, consoles, laptops, anything that doesn't have a very good reason to default to standby when not in use (digibox recorders for example). It should be an option sure but not the default.
Even so, going by the historical comparison chart I'd say it's a fairly safe assumption that the various iterations of Microsoft's and Sony's consoles will bring the power consumption down quite considerably. The Kinect-less XBO has probably taken a step on the way there already.
Also...
Netflix and navigation power useage - how can they be -that- close? Netflix is actually drawing less power than the menu for the WiiU!
Startup menu has lots of little Mii people running around the screen with speech bubbles in some pointless attempt at a social network thing on top of drawing the actual menu icons on the tablet screen.
I wonder for the Wii-U if they include the power the tablet is consuming.
Frankenfurter (19-05-2014)
Would agree with Cat here, I have an Intel i5 o/c to 4Ghz, ATI290, 8GB RAM, 2xSSDs and a single HDD. When I am running at full load playing BF4 for instance, i pull 300-350 Watt.
LOL at sensasional title "Energy use of US games consoles to require four full power stations", that would mean all serious PC gamers would need 4 full power stations each also!
Aah OK. So it's less "good job Netflix" and more "WTH Nintendo!?" then.
Interesting point on the tablet too. If it was included looks like Wii U does a pretty good job of staying 'eco'(ish). I guess that's the advantage of hitting for last-gen graphics with new-gen hardware. Haha.
Why use apple tv or chromecast as media examples when media streaming boxes have been around much longer than those - WDTV, popcorn player to name 2 big ones
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