News - Oculus VR acquires Xbox 360 joypad designers, Carbon Design
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The hardware designers are already working on multiple unannounced projects with Oculus VR.
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Re: News - Oculus VR acquires Xbox 360 joypad designers, Carbon Design
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Facebook's Oculus VR has just announced its latest move in progressing its Oculus Rift VR headset to a polished final consumer product. It has acquired hardware designer Carbon Design, the group behind the Microsoft Xbox 360 controller design.
Damn. :(
I don't know whether the 360's controller is a "classic design", but I find it really comfortable. I bought a (second hand) PS3 controller for my Android tablet (for Dead Trigger) and I honestly wanted to throw it out of the window after 15 minutes use.
Re: News - Oculus VR acquires Xbox 360 joypad designers, Carbon Design
I am sure I've mentioned this before, but I have both the 360 and the PS3 controller, and it's the PS3 that I use most of the time on my PC. I think a major reason is that I primarily use a controller for the d-pad, and find that aspect much better on the PS3 controller.
Re: News - Oculus VR acquires Xbox 360 joypad designers, Carbon Design
Having both 360 and PS3 controllers, I find the 360 one much better, my hands ache a lot less with it compared to the PS3 controller.
Re: News - Oculus VR acquires Xbox 360 joypad designers, Carbon Design
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Originally Posted by
kellyharding
Having both 360 and PS3 controllers, I find the 360 one much better, my hands ache a lot less with it compared to the PS3 controller.
Same here, the DS3 is basically the same as the original PS controller from 1994.
Yes the d pad is better but the rest is just shocking and causes aches and pains after short use, I have been ruined y the 360 controller, what an odd idea designing it to fit nicely in your hands.
Re: News - Oculus VR acquires Xbox 360 joypad designers, Carbon Design
*Shrug*. I can use it hours at a time without any pain. Perhaps hand size comes into play. In fairness the 360 controller do not cause any pain either, but it feels a bit bigger than I'd ideally like. For me it goes like this:
D-pad -> PS3
Triggers -> 360
Analogue stick -> Tie
And since the games I play is more suited to the d-pad and do not use heavy use of triggers it's a bit of a non-brainer for me.