Read more.Rockstar revealed an array of new features for PC, PS4 and Xbox One.
Read more.Rockstar revealed an array of new features for PC, PS4 and Xbox One.
January 27th. Cool. So how long after that will it be playable?
Edit: Any official PC requirements yet?
Grab that. Get that. Check it out. Bring that here. Grab anything useful. Take anything good.
adidan (15-09-2014)
Maybe I'm missing something, but surely if you can match the power of the PS4/XBone then you should at least be able to play at that quality level on your PC? I would have thought Rockstar would have pitched the "realistic" level at something that isn't going to mean having to spend thousands of pounds/punt/euros/dollars/etc on your PC rig, since therein lies commercial disaster.
Any chance of reinstating that feature from one of the very early GTA's where you had a "user defined" radio station that you could track-populate by putting MP3's in a certain folder.Additionally, there will be new radio selections with more than 100 extra new songs.
Well it's really not quite as simple as that. The mistake people keep making with comparing the consoles to PC, is just because they're x86, assume it's identical to a PC and straightforward to compare. They're not. Besides the custom logic around the x86/GCN processing elements, custom uncore, etc, developers also have a static hardware target allowing for more work on optimising for the uArch.
Yeah, I also know 'optimising' is a word thrown about too much, but just for way of example, the developers can run traces and performance profilers on their code to predict exactly how it will run on a fixed target, and modify it where there are avoidable stalls etc. Then there are different APIs. Also, they're free to use and fully depend on any instruction sets available to them without having to worry about backwards compatibility. On PC, if devs want to make use of e.g. AVX for something like physics, AI or whatever, they *must* then create at least two compiled binaries in order for systems without AVX compatibility to play it. A good amount of PC games simply don't bother, and stick with something like SSE2 for simplicity. Multiple binaries = more work after all.
However, on the thread topic, as crossy said it would presumably run fine on reasonably powerful hardware. There's little point releasing a game next to no-one can actually play. However it must be said, GTA4 doesn't inspire much confidence when it comes to Rockstar's PC ports...
Grab that. Get that. Check it out. Bring that here. Grab anything useful. Take anything good.
Grab that. Get that. Check it out. Bring that here. Grab anything useful. Take anything good.
That feature was in GTA IV (Independence FM), so I'd assume it will most likely be in GTA V too.
crossy (15-09-2014)
Hmm. I've already "moved on" to other games now I know the game was over hyped. I guess that's the problem with releasing a game on PC 1 year after it has been elsewhere. Lucky for me as it saved me £40ish quid
I played "GTA - Zombie edition" (aka Dead Rising 3) instead
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
NAS 1: HP N40L / 12GB ECC RAM / 2 x 3TB Arrays || NAS 2: Dell PowerEdge T110 II / 24GB ECC RAM / 2 x 3TB Hybrid arrays || Network:Buffalo WZR-1166DHP w/DD-WRT + HP ProCurve 1800-24G
Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive
A bit "too little too late" for me. This was the last game I bought for a console and that was probably the last concole I'll own. Moved onto new things now.
My educated guess would be PC requirement will be that similar to Dead rising 3 requirements.
CPU: Intel Core i3-3220 @ 3.30GHz or AMD FX-4100
RAM: 6 GB - 8GB+
OS: Windows 7 (64-bit)
Video Card: NVIDIA GeForce GTX 570 or AMD Radeon 7870 and above
There are currently 1 users browsing this thread. (0 members and 1 guests)