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Thread: EA's Need for Speed: No Limits has petrol as an in-app-purchase

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    Senior Member this_is_gav's Avatar
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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    I can't think why EA keep on being voted one of the worst companies in the world.

    They do things like release Theme Hospital for free to help get the public back on their side, then they go and undo it a few days later with **** like this.

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Quote Originally Posted by this_is_gav View Post
    I can't think why EA keep on being voted one of the worst companies in the world.
    Always makes me smile that - given that "the world" to the folks awarding these titles seems consist solely of the 50 states. So what's the rest of us living on ... terra incognita, mongo, etc?

    Petrol as an IAP is a non-starter in my book, then again, is it me of are ALL EA games becoming pretty in-your-face about putting in reviews and buying the nice shiny, shiny IAP? I've been playing through Plants v's Zombies 2 and it's getting kind of annoying (although there you can at least get a pretty good experience without having to pony up a bean to EA). Peggle Blast is the same, very much "buy, buy this now, why haven't you bought this"...

    By the way, I've always found Ubisoft to be worse than EA, with Activision somewhere in between.

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    This isn't the first game to do this is it???.
    I vaguely remember playing CSR racing and they also had a petrol gauge that went down when you raced.
    (And those races were really short)

    Are there even any free games left in app stores. Before we used to have a chart with top free apps, which strangely I can't find anymore.

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    Bah Humbug. Dooms's Avatar
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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Can't wait for the next Battlefield game... you will have to pay for ammo.

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Who remembers the days when you brought a game and it worked 100% and was 100% complete without any need to buy anything else.

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Quote Originally Posted by shaithis View Post
    Won't bother me though as I like driving games.....something NFS isn't....hell the last two didn't even support wheels.
    I knew the NFS franchise had gone down hill in recent years, but cars without wheels is taking it a step to far.

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Quote Originally Posted by Dooms View Post
    Can't wait for the next Battlefield game... you will have to pay for ammo.
    2 things jumped to mind!

    1) This is the birth of the all knife servers!

    2) This video jumped to mind! Warning, it's Chris Rock, he isn't PC!

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    "making petrol an IAP in a car racing game" Oh man this is one of the funniest things I've heard for ages. Can you get Nectar points? Wonder if it'll be self service or will you be able to pay a bit more to have someone fill 'er up and clean the windows?

  10. #25
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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Do I have to pay extra for an engine, headlights, body, wheels, etc. ?

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Quote Originally Posted by Dooms View Post
    Can't wait for the next Battlefield game... you will have to pay for ammo.
    No, you'll probably get ammo ...of the blank variety. Live ammo costs, though.

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Quote Originally Posted by Brewster0101 View Post
    Who remembers the days when you brought a game and it worked 100% and was 100% complete without any need to buy anything else.
    Very true.

    How long before your "game" is a actually nothing more than a base engine onto which you bolt a selection of DLC to get something playable?

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Hahaha gudd one dude...

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Quote Originally Posted by crossy View Post
    Quote Originally Posted by Brewster0101 View Post
    Who remembers the days when you brought a game and it worked 100% and was 100% complete without any need to buy anything else.
    Very true.

    How long before your "game" is a actually nothing more than a base engine onto which you bolt a selection of DLC to get something playable?
    What you mean like Evolve?

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    buying petrol and car upgrades for real money... sounds a bit too much like my real life tbh.

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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    I have played a racing game that was along these lines. It was a 'drag racing' mobile game where every time you raced your car picked up 'damage' and you had to either wait for it to be fixed or use IAP to get game currency to fix it. To make matters even worse, if you hit anything your car got more damaged, but there were rounds where the aim was to run over a load of cardboard boxes on the track, which meant you couldn't complete the round without picking up additional damage! And yes, running over a cardboard box did as much damage as hitting another car, concrete wall etc. Obviously...

    The worst part though was the fact that, even though you had a 'garage' with multiple cars, only the one that was 'selected' at the time would actually repair itself. So you could use all your cars until they were all 'broken', leave the game overnight and then in the morning one car would be fixed but all the others would still be completely broken. Shameful.

    There were many other things about it that were unbelievably awful too but suffice to say it was probably the worst game I have ever played.
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    Re: EA's Need for Speed: No Limits has petrol as an in-app-purchase

    Quote Originally Posted by crossy View Post
    How long before your "game" is a actually nothing more than a base engine onto which you bolt a selection of DLC to get something playable?
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