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Thread: Razer backed Open Source VR announces 13 new partners

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    Razer backed Open Source VR announces 13 new partners

    OSVR open standard for VR devices and software is now supported by 38 member firms.
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    Re: Razer backed Open Source VR announces 13 new partners

    Its gud to hav nw partners as the software n hardware is development is going to be more excilent way....n gaming ig going to be awsm.

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    Re: Razer backed Open Source VR announces 13 new partners

    Oh, interesting. A type of VR headset I may actually consider buying someday. There's no way I was going for that Oculus Rift once Facebook got their hands on it lol...

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    Re: Razer backed Open Source VR announces 13 new partners

    Hopefully Vr won't fail like it did before. Vr need to be more than head tracking and 3d if it is to succeed. Like a real fov that the human eyes see in real life.

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    Re: Razer backed Open Source VR announces 13 new partners

    It would be good for Oculus to sign up too since they have a lot more expertise with VR than anyone else and could make some solid contributions.

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    Re: Razer backed Open Source VR announces 13 new partners

    Quote Originally Posted by ZaO View Post
    Oh, interesting. A type of VR headset I may actually consider buying someday. There's no way I was going for that Oculus Rift once Facebook got their hands on it lol...
    It's not something that interests me particularly anyway but I absolutely agree with you here. Building standards that are open source is the best possible way to kill that demon off.

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    Re: Razer backed Open Source VR announces 13 new partners

    Sort of hard to trust Razer at the helm of an "Open Source" organization, tbh. They still won't release any specs to drive their keyboards/mice extra features fully under Linux (meanwhile Roccat has full support)

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    Re: Razer backed Open Source VR announces 13 new partners

    Quote Originally Posted by Biscuit View Post
    It's not something that interests me particularly anyway but I absolutely agree with you here. Building standards that are open source is the best possible way to kill that demon off.
    Yeh, I'm not much interested in VR at this time either. But someday I'll probably try it out. Got to be better than the ones from the 90s lol...

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    Re: Razer backed Open Source VR announces 13 new partners

    We most definitely need some OpenVR standard. It seems to me that the only support out there currently is for Rift. On one hand that makes me want to buy one and on the other it wants me to stay away in case an open standard picks up and Rift don't get on-board with it.

    It's a potential minefield atm.
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    Re: Razer backed Open Source VR announces 13 new partners

    Don't forget the other players. From http://schedule.gdconf.com/session/advanced-vr-rendering

    "Valve has been creating advanced prototype VR HMD's since mid-2013 that are more advanced than other developers currently have access to, and this head start has allowed us to gain a ton of VR-specific rendering knowledge that we'd like to share with developers who are actively working on VR or plan to in the near future."

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    Re: Razer backed Open Source VR announces 13 new partners

    This is sweet. More support for open source.

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    Re: Razer backed Open Source VR announces 13 new partners

    Quote Originally Posted by ZaO View Post
    Yeh, I'm not much interested in VR at this time either. But someday I'll probably try it out. Got to be better than the ones from the 90s lol...
    Oh it is - I finally took the plunge and bought a rift DK2 last week - it's absolutely amazing. I would go as far to say that this is one of the biggest leaps forward in computer interaction in years. The experience of loading up Elite Dangerous on the rift, or walking around City17 in HL2, 360degree 3D videos, or even something as simply as using VRDesktop to do "normal" things is just..epic. You can't actually describe just how amazing and game changing it really is until you try it.

    More companies generating further interest in VR can only be a good thing as it will result in more content - as long as we don't end up with different platforms that require their own unique content formats and game hooks..that would be a disaster. At the moment things work very well as there is pretty much only one single serious vendor (ocuus rift). The key to making VR a success and more than a passing interest will be ensuring that all content works for all the major devices (excluding the toys like cardboard/gear vr).

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    Re: Razer backed Open Source VR announces 13 new partners

    So the Razer one will be an overpriced, plasticky, lightweight thing, then?

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    Re: Razer backed Open Source VR announces 13 new partners

    Quote Originally Posted by Ttaskmaster View Post
    So the Razer one will be an overpriced, plasticky, lightweight thing, then?
    Has that been Razors recent form?

    I still have 2 Razor Diamondbacks that I purchased years ago that keeping coming out as loaners and spares....they have taken some major abuse over the years! Unlike the Razor-Microsoft Habu mice which I was going through like nobodies business (I did like them but 5 identically-faulty mice in 3 years was too much)
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    Re: Razer backed Open Source VR announces 13 new partners

    Quote Originally Posted by shaithis View Post
    Has that been Razors recent form?
    Oh, their kit is generally fairly hardy. I just hate how it feels... and how much it costs compared to better quality products.
    I do still use a Nostromo, for example.

    They've had a few duff ones, too, especially certain 'high-end' headsets!

    I'll see if/when it comes out, but I personally won't have high hopes unless the vast majority of the product is made by someone else.

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