Read more.FPS system, debuting in Star Marine, makes stances and breathing very important.
Read more.FPS system, debuting in Star Marine, makes stances and breathing very important.
So they've taken a normal FPS's 'sprint', 'run/walk' and 'aiming down sight' stances and rebadged them: 'lowered', 'ready' and 'aiming down sight' stances, and are claiming that they are thus re-inventing the wheel?
Can we take anything they say seriously?
Millennium (14-04-2015)
Having been a gushing fan-boy during the initial phases, right up until they started messing about with 'enhancing' Arena Commander, I just HATE this game every time they do something more, now...
So in addition to studying the Navy Fighter Weapons School manuals of Aerial Combat Manoeuvres, it sounds like I will now also have to become an expert in several different martial arts, gain a doctorate in zero-gravity physics, learn central axis relock/Weaver/Isosceles shooting styles and all manner of extra stuff just in order to get by in this 'ultra-realistic BDSSE'... I'll probably need five keyboards just to have enough buttons for all the features!
The more they add, the more it sounds like a laborious chore of things to factor in than a fun game. At this rate, the tutorial levels alone will probably take years to complete!
The whole game has alarm bells ringing in my head...
So many modules with no real focus on what the game is, other that they want it to be everything.
Everything never succeeds.
It's quite amazing actually, this could be the moment where FPS games are redefined for the first time since Doom.
I can't begin to imagine how many scientists and man hours it took for them to discover the aim position of "near face but not through sight just yet, definitely not from the hip though". I'm staggered. I feel that everything I have ever learned about aiming has just been destroyed. No doubt destroyed by a scientist aiming his gun from near his face but not through the sight just yet but definitely not from the hip.
Completely agree, seems to be EXACTLY like the process for every other shooter ever. Presumably only difference now is that there will be more of a delay when switching between modes... Fun!
Having been burned before on Kickstarter-backed games (Planetary Annihilation, thought it would be a fun RTS but turned out to be a ludicrously tough e-sports wannabe) I'm not surprised that this is starting to go south.
"I want to be young and wild, then I want to be middle aged and rich, then I want to be old and annoy people by pretending that I'm deaf..."
my Hexus.Trust
Would have been better if they tried and replicated Arma/OF. But I'll have to play with what they've created before judging.
I think you need to read the article on RSI. It's a bit more indepth than that. It sounds like it'll be similar to Arma, but a little different. They never claimed they reinvented the wheel, btw. That's just what Hexus have stated. The idea of this system is to stop everyone running around like crazy Rambos like they do in Battelfield and COD etc.. Also, read "Death of a Spaceman" on the RSI site to further understand why you won't want to play like that.
As for you guys whining about the modules - the modules are just there as a testing ground for the mechanics of each game aspect, and also to give the backers something to play until the game is out. They get info from testing, we get something to play with while we wait for the game - it's a win win. In the full game, all elements of play will be one cohesive experience, and the existing modules will evolve into testing grounds and competitions, as minigames within the main game itself.
I can't believe the negativity towards this game. Some people are complaining as if it's just another one of those Steam BS early access games on the Unity engine.. Is that how you really see it?
I thought Hexus would know better than that, but OK, RSI are just claiming to "to throw out systems that have become standard in first-person shooters in favour of taking an entirely new look". Which is almost as equally exaggerated.
It's worse, or at least, different, from that. Anyone in any number of fields will tell you that unfocused projects are a real danger - at best they're in efficient and and worst (and more usually) they're a disaster. I can't make any comment on which this will be, but I can express annoyance that the game I originally supported is spending huge resources on a genre I have no interest in. No matter how you put it, it means that some portion of what I would pay for the game is going into something that I will be avoiding like the plague. There is even the danger that it is going to negatively affect my enjoyment of the game I hoped for, if by not participating in the shooter parts I'm hampering my enjoyment of the space combat stuff.As for you guys whining about the modules - the modules are just there as a testing ground for the mechanics of each game aspect, and also to give the backers something to play until the game is out. They get info from testing, we get something to play with while we wait for the game - it's a win win. In the full game, all elements of play will be one cohesive experience, and the existing modules will evolve into testing grounds and competitions, as minigames within the main game itself.
I can't believe the negativity towards this game. Some people are complaining as if it's just another one of those Steam BS early access games on the Unity engine.. Is that how you really see it?
I'm hoping I'm glad I backed this and am looking forward to a strong AAA game
On the other hand, I can totally relate with the criticism of folk saying they have delivered a game on too many genres.
But honestly, had I been that over funded, I'd have tried to do the same and please anyone and everyone gamer wise..
So, just in-case this get's any dev traction, I'd also suggest (given the enormous overfunding) some Just Cause 2 gameplay elemental s.
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Well, while I'm usually a mild critic of SC and all it entails, a sci-fi setting is usually quake/unreal in execution. Taking a bit of effort to ensure it doesn't become a bunny hopping free for all in the FPS module has my vote.
Now, the rest of the game - I can't talk of much. If everything is done how they say they intend to have it done they can have my money come release. Throwing £100+ at a promise of future virtual pixels? I'll pass thanks.
I know we've talked about SC stuff before, so I feel I have a fairly good idea of your viewpoint. But, you always seem to make it a bit personal with this game, like you're disappointed that they're not making the game the way you want it. There's so many different people with different ideas of how they'd like this game to be, should they tailor it to one crowd, the others will be disappointed, and vica verca. I backed the game to let CR and team make the game of their dreams, having total faith in them and knowing that I too will get to enjoy the same game That's how you wanna try look at it dude, not like you're the publisher. That said, it doesn't mean you can't be disappointed with things about it. But with such a small share going into the development, you need to be part of a large, like minded group of backers to have your idea affect the development, you know?
Now when it comes to the space flight stuff - the only time you'll be required to engage in the FPS stuff there is during ship boardings. So, you'll either defend your ship if attackers breach and enter, or you could be on their side of things trying to take someone elses ship, if you like. And btw - how the hell does that not sound fun to you!? Lol... I can't bloody wait for this game!
I bet the majority of the people slagging it off will have their minds blown by this game when it's finally out and they see all the amazing gameplay footage. They'll then go out and buy it. Then after the success of the game, the game industry will change and loads of companies will be trying to make games like this (which by the way, some already are. The mass backing of SC has already spawned lots of space games trying to do something similar). Maybe I'm too optimistic? Maybe.. But none of us know until the game is out. Can't wait to check back with you guys when that time comes and see if everyone is still as negative.. Who knows, maybe I'll join ya
This is going off topic a bit, but absolutely. Well, I don't mind how they make the game, but as I said, I'm annoyed it's not the game they gave me the impression they were going to be making.
Indeed - which is why I'm disappointed they're bothering with shooter stuff that is already well catered for. Those of us who loved WC and not shooters were not well catered for in today's game market, so when RSI popped up with golden tickets we were very excited.There's so many different people with different ideas of how they'd like this game to be, should they tailor it to one crowd, the others will be disappointed, and vica verca.
That's just creepy!I backed the game to let CR and team make the game of their dreams, having total faith in them and knowing that I too will get to enjoy the same game
Nope, I'm looking at it like I'm a customer.That's how you wanna try look at it dude, not like you're the publisher.
Oh I'm not trying to affect the development, just giving my opinion on an internet discussion board.That said, it doesn't mean you can't be disappointed with things about it. But with such a small share going into the development, you need to be part of a large, like minded group of backers to have your idea affect the development, you know?
I think I've described how it can make the game less fun. By the way, did you ever play any of Derek Smart's games?Now when it comes to the space flight stuff - the only time you'll be required to engage in the FPS stuff there is during ship boardings. So, you'll either defend your ship if attackers breach and enter, or you could be on their side of things trying to take someone elses ship, if you like. And btw - how the hell does that not sound fun to you!?
I don't think many people are slagging it off here, but equally, I think if you have your mind blown by a game, particularly if it's just watching some footage of it, then you need helpI bet the majority of the people slagging it off will have their minds blown by this game when it's finally out and they see all the amazing gameplay footage.
Thanks, I needed a laughThen after the success of the game, the game industry will change and loads of companies will be trying to make games like this
That I didn't know. Have you got some examples?(which by the way, some already are. The mass backing of SC has already spawned lots of space games trying to do something similar).
I actually know friends who have slapped down $200+ on the kickstarter.....got to say it beggars belief what people will pay for a gamble.
It's almost like people don't read up on how many never come to fruition or fall drastically short of what they promised.
SC was just another I decided to wait out, the premise of it sounds good but then I could have written the same brief and I wouldn't know where to start with the project!
I guess it's going to take some stings before people realise that salesmen are good at selling.....even when they have nothing to sell yet!
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