Read more.Video demos multi-crew game play. Saitek will make Star Citizen controllers, headsets.
Read more.Video demos multi-crew game play. Saitek will make Star Citizen controllers, headsets.
SC has had multi-crew ships planned since kickstarter - 2.5 years ago. This was simply the 1st time they were demo'd live with the 64-bit world and zone technology behind them.
The multi-crew module also isn't released yet - and won't be until at least shortly after citizencon (assuming no delays), over 2 months away.
The top end saitek HOTAS for SC is based off their x65 design, but with an OLED display, a trackball for gimbal aiming, and a button panel behind the throttle for ship functions. In keeping with the SC theme, these are modular - detachable from one another, and clip onto other peripherals (such as a keyboard). Images of the current design of the peripherals were shown at gamescom. I can't add URL's since I don't have 5 posts! (i.imgur. com/cpqfPMJ.png)
Last edited by Stuntz; 10-08-2015 at 05:31 PM.
mtyson (10-08-2015)
Roberts himself mentioned on stage it possibly being a touchscreen panel, or rather, as he put it:
CR: It's touchscreen, at least I think it is... I want it to be touchscreen (laughs).
So you know, could just be him daydreaming, and it's (seemingly) still undergoing revision, so perhaps design's not quite set in stone yet, only under concept atm. Time will tell.
Last edited by Stuntz; 10-08-2015 at 07:48 PM.
I may incur the wrath of the fanboys, but SC seems like a very badly run project. They keep adding features without completely finishing what they were working on before. It will either be the biggest best game ever or the biggest games development disaster ever. Seeing as every other developer that has tried to create multiple types of games at once and stick them in to one package has created at least one aspect which brought down the rest no matter how good the rest was, I am very dubious about the outcome even with their huge budget.
They should have focused on one thing, released it and then done the other parts of the game as expansions or updates. At this rate only the original backers grandchildren will get to see a fully fleshed out game. That is if the original backers have enough money left to afford children after they have finished buying all the custom ships, specialised controllers, oculus and who knows what else will be needed to play this to full potential.
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I have similar concerns Ironbuket, but it's hard to compare how it's run - many games have similar style developments, just they are kept behind closed doors so you don't see in the final product how many things they started, stopped, dropped etc.
The danger here is I don't think they have the nerve to drop things, which is obviously much harder if the thing you might drop is in the public domain already and you are perceived to have the budget for it.
If it has the X65's force sensing, then it might be worth considering. But from the renders posted, it looks like only the throttle is based on the X65, and the stick is based on the X52 or X55 (i.e. you can see the spring). Those are both pretty poor sticks quality wise (a lot of play in the gimball) so not worth a premium.
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