[QUOTE=kalniel;3611417]You'll need to be contributing to Hexus a bit more frequently before you can post links, but welcome, anyway
Thank you for posting for me
[QUOTE=kalniel;3611417]You'll need to be contributing to Hexus a bit more frequently before you can post links, but welcome, anyway
Thank you for posting for me
I thought this was an app to test one's own system against VR specs (which I understand is at least 1440p?), not to measure against everyone else's?
Watched my friend VRtest his 12gb Titan X last night.
The scores just slammed right up to the max and stayed there. The graph was a flat line and he even had frames that were CPU bound (4770k, I think he's got).
I am jelly as a fish!!
Well yeah, that's just a given...
But again, benchmarks are supposed to score the best your PC can do, not simply see if your PC can do what mine can, what hers over there can, and so on.
OK, that makes some sense... well, enough that I understand, anyway!
I just got 0.1 with an OC'd 750ti - I'm gonna blame a bug
If the VR rendering is compute heavy a 580 could do really well actually. Nvidia got the power draw down on later cards by hacking out most of the compute capabilities, with the 580 the last proper consumer GTX card with most of the compute power left in (that shifted to the Titan line thereafter).
The fact that Steam are providing a test that runs on DX11 cards gives a fairly clear indication that they are expecting the majority of VR-enabled titles to be DX11, or at least to have a DX11 fallback (iirc DX12 has feature-level fallbacks in the same way that DX11 did). Expect the second-hand price for GTX 580s to go through the roof on the back of this![]()
Didn't know that. Interesting as i've started hitting a few performance issues with the 580 but on the whole it does ok. Glad I didn't make the jump on a 380 as I'd originally planned.
Well I've only just overclock my 3570k which may have helped![]()
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