Read more.And AMD's Polaris 10 GPU is seen running Valve's Aperture Science Robot Repair demo.
Read more.And AMD's Polaris 10 GPU is seen running Valve's Aperture Science Robot Repair demo.
The are lies, damn lies, and then there are statistics. Read the headline again and think about it ... AMD powers 83pc of the Global VR System market says JPR.
At first glance you might think that someone is claiming that 83% of all kit sold for VR has been an AMD solution, and you could be forgiven for thinking that because those misleading SOBs in marketing are happy to put whatever misleading spin they can on anything just to grab a headline, which is exactly what has suckered in poor Mark Tyson.
No, what this statement actually means is that AMD have a solution to address 83% of the solutions required within the market for HMDs. It's not how much they've sold, and anyone just looking at AMDs woeful figures of late would already know that. Not only that, but it's only based on one persons perception of what of what the market is, keeping in mind that HMDs aren't exactly flying off the shelves at the moment, largely because they're not on the shelves just yet.
Just how anyone translates this into "Market Share" is beyond me, although it just a short leap from one misleading stat into a full-on bare-faced lie. Just how do you calculate market share without even predicting how many units you're going to sell or how many units you have actually sold?
I'm being polite if I said that AMD are getting a little ahead of themselves.
+1 rainman
Erm, has Asus not got a GTX 950 with no power connector and using only 75w max. That won't look as great if AMD compared it to a more comparable product. Wonder what that performance per watt comparison looks like......
The article had some inaccuracies - AMD showed of the smaller of the Polaris GPUs - it has been confirmed that the smaller GPU was Polaris 11 by Anandtech and the larger GPU demoed at GCC was Polaris 10.
It was the Polaris 11 which had the power consumption measurements - since it was run at equivalent settings and frame rates as the GTX950,it looks like it was consuming at least 50W to 55 less than the GTX950.
That is only around 15% less than the TDP of the standard GTX950. AMD has already made a 50W TDP R7 360 which is half the TDP of the 100W R7 360.
Looking at the demo of the demo of Polaris 11,it is consuming at least 50W to 55W less than a GTX950.
I expect the bus powered GTX950 to be fairly close to the 75W power limit just like the bus powered HD7850 2GB card released a few years ago.
If you check the TPU figures for the GTX950,that means less the 50W consumed by the Polaris 11 card,and I suspect the card will be at least GTX960 level performance.
Considering it was JPR and not AMD who came up with the figures why are you having a go at them? Intsead of ranting at AMD,have a rant at JPR - they came up with the figures. Company quoting favourable figures in PR statement shocker!!
I am sure Nvidia WOULD NEVER do the same thing,right like quote JPR in PR statements?? Oh wait...!
The only problem what you say is all fine and good,but it seems the vast majority of companies using VR for non-gaming uses in the PC space are partnering with AMD,that includes:
1.)Adobe
2.)Kite & Lightning in association with GE
3.)Associated Press
Thats the few I can actually remember.
There are a few more including at least one or two companies looking at using VR for educational usage. So,maybe JPR is actually looking at things a bit more broadly than you are?? There seems to be a distinct lack of interest from non-gaming companies in using Nvidia for VR stuff.
Even,this annoucement is interesting:
http://vrworld.com/2016/03/15/amd-cr...dev-labs-done/
IMHO OFC,I don't think interest in AMD and VR is something AMD has made up.AMD’s hardware and software offering is part of Crytek’s “VR First” initiative, which was established to provide educational institutions a “ready-made” VR solution for researchers, developers, and students. The studio, famous for its CRYENGINE solution and games such as Crysis 3 and Far Cry, revealed its VR initiative back in January 2016, saying the engine’s source code will be provided for free to qualified individuals seeking to develop VR applications.
“VR First seeks to empower the development talent of tomorrow by ensuring academic institutions around the world are equipped to support their ambitions in this exciting new field,” Crytek said. “The initial VR First Lab opens its doors today at Istanbul’s Bahçeşehir University and will act as a pilot destination for the scheme. Crytek and the program’s affiliate hope to ensure every VR First lab facilitates users to play a key part in shaping the future of VR.”
Last edited by CAT-THE-FIFTH; 15-03-2016 at 12:22 PM.
That's the problem,even if AMD quotes companies which have good things to say about them= AMD is rubbish and their fault.
If Nvidia quotes companies which have good things to say about them= Nvidia is the best,AMD are crap,etc.
You got to know how it rolls,lest we forget Rollo and co too!
+1 rainman
Here is the AMD statement on the matter:
http://www.amd.com/en-us/press-relea...2016mar14.aspx
So,that includes the PS4 then and JPR is including them too.Leading market share – AMD is powering the overwhelming majority of home entertainment VR systems around the world, with an estimated 83 percent market share.1 This share is driven in part by AMD technology powering VR-capable game consoles installed in millions of homes globally.
The figure is then probably correct,as R9 290/390 series cards and the GTX970 and above are considered the minimum for VR on PC,and the PS4 VR system has an additional processing box and less software overhead than a PC.
Last edited by CAT-THE-FIFTH; 15-03-2016 at 12:21 PM.
The external box for PSVR doesn't do any graphical processing, that's entirely handled by the PS4 itself. The box takes the pre-distorted HMD view and undistorts it for the TV 'second screen' view (and also extracts the packed frame for the second screen if it is showing an independent view, for those games that use that feature). It does do some audio processing, but that may just be performing the HRTF.
Fudzilla says that Qualcomm have the best claim to market share so far
http://www.fudzilla.com/news/graphic...playstation-vr
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