Re: Oculus security update backfires - software piracy is now easier
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Originally Posted by
Jenny_Y8S
Quote:
Originally Posted by
shaithis
Brilliant. I hope they all get pirated to hell. *snip* This whole VR vendor business is keeping me well away from the tech for the foreseeable future.
So because you don't like that there's more than one standard (ATM), you hope that any developer that invests time in supporting a VR platform loses their income?
"Oh yeah, well I would have bought a VR system but because there's two different VR systems to choose from I won't, and I hope that every developer that writes games for them get's their software stolen. That'll learn 'em!"
Well aren't we all glad you're not in charge. Oculus' DRM checks are crappy, and having two systems that aren't universally compatible is crappy, but wishing financial harm to befall those who support said systems isn't helping.
I disagree, I actually think boycotting and pirating (a product of frustration) will force Oculus/facebook to rethink the way they are doing things. Let's be honest, Luckey seemed genuine when he said the things he said, so I can imagine he is being overruled on these matters... facebook is stomping over the product/idea he conceived and developed.
Right now, I see no reason to support a lesser product, that is only really lesser because of their business model.
Re: Oculus security update backfires - software piracy is now easier
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Originally Posted by
Percy1983
You do know that its only store specific and Oculus want to support Vive on there store and Valve are blocking it (why would they want people buying from another store).
As for being store exclusive, if you don't like it get a petition going to get half life on origin, uplay and gog.
You do know that Oculus stopped being consumer-oriented when it was bought up by Facebook, right? It turned from a by-players-for-players to profit-maximization. Stop being naive.
Re: Oculus security update backfires - software piracy is now easier
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Originally Posted by
amdavies
... With the two best selling current gen consoles running on PC hardware, where are the pitchforks and torches over them not allowing PC owners to run XBox One games ? ...
I'm now looking at buying a Vive, Oculus was the plan but the acquisition by Facebook made that unlikely as long as there was any sort of half-decent competition. From reports, the Vive is at least as good as the Oculus, so that's what I'm looking at going forward.
Isn't this Microsofts plan with the next XBox and Windows 10, to remove the console/PC difference and just have the single Win10 platform?
I am still trying to justify the outlay for a VIVE but still difficult right now ... come on version 2 and mass production, we want cheaper kit.
Re: Oculus security update backfires - software piracy is now easier
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Originally Posted by
gordon861
Isn't this Microsofts plan with the next XBox and Windows 10, to remove the console/PC difference and just have the single Win10 platform?
Indeed, this is pretty much the only thing that makes UWP universal for PC. They've already said some games will remain one just Xbox anyway, believe they said that about halo. So really its not different to the state we were in before, we just might have a few extra console games ticking through. That or we see a whole new level of terrible consoles ports that are effectively run in an xbox one emulator. Time will tell.
Re: Oculus security update backfires - software piracy is now easier
Quote:
Originally Posted by
Percy1983
You do know that its only store specific and Oculus want to support Vive on there store and Valve are blocking it (why would they want people buying from another store).
As for being store exclusive, if you don't like it get a petition going to get half life on origin, uplay and gog.
This is utter nonsense. Oculus are actively blocking other headsets from their walled garden.
http://arstechnica.com/gaming/2016/0...ity-arms-race/
https://www.rockpapershotgun.com/201...c-vive-revive/
Oculus and Facebook are doing everything they can to be remembered as the next Betamax.
Re: Oculus security update backfires - software piracy is now easier
Quote:
Originally Posted by
Nifl
You do know that Oculus stopped being consumer-oriented when it was bought up by Facebook, right? It turned from a by-players-for-players to profit-maximization. Stop being naive.
You think steam is our saviour and not in it just for the money and then call me naive... mr kettle this is mr pot... he is black...
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Originally Posted by
iggy
Yet again can we look at facts please.
Yes the recent update has broken revive, I agree, was the update designed to break revive? no. Yes there was a DRM update which is more to do with HDCP. Yes this broke a HACK not official support.
I really can't remember which interview I saw this in so can't provide a link right now but Oculus have said they have reached out to steam/htc to get the Vive fully supported on oculus home and they aren't helping.
Another point Oculus do state the Oculus exclusives are Oculus store exclusive and not hardware exclusive... cough... GearVR works with Oculus home... cough...
No lets just add a nice bit of logical thinking to the above.
What do steam gain/lose with Vive supporting Oculus home?
There users can purchase form another store how great less profit...
What do Oculus gain/lose with Vive supporting Oculus home?
More users, more sales, more profit...
So who is really blocking the official support when one company only gains and one only loses?
Re: Oculus security update backfires - software piracy is now easier
Thank you overly expensive VR.
Joking, this VR headset has become a complete mockery of all gamers, due to being priced high, it is fair to say that even though they should have more money to prevent such mishaps yet they should be capable of not having a problem in the first place.
Re: Oculus security update backfires - software piracy is now easier
Quote:
Originally Posted by
Percy1983
You think steam is our saviour and not in it just for the money and then call me naive... mr kettle this is mr pot... he is black...
Yet again can we look at facts please.
Yes the recent update has broken revive, I agree, was the update designed to break revive? no. Yes there was a DRM update which is more to do with HDCP. Yes this broke a HACK not official support.
I really can't remember which interview I saw this in so can't provide a link right now but Oculus have said they have reached out to steam/htc to get the Vive fully supported on oculus home and they aren't helping.
Another point Oculus do state the Oculus exclusives are Oculus store exclusive and not hardware exclusive... cough... GearVR works with Oculus home... cough...
No lets just add a nice bit of logical thinking to the above.
What do steam gain/lose with Vive supporting Oculus home?
There users can purchase form another store how great less profit...
What do Oculus gain/lose with Vive supporting Oculus home?
More users, more sales, more profit...
So who is really blocking the official support when one company only gains and one only loses?
Are you KenM?
Re: Oculus security update backfires - software piracy is now easier
Nope just regular, reasonably well informed and logical Percy, nice to meet you.
Re: Oculus security update backfires - software piracy is now easier
You've a damned cheek using any of those words in reference to yourself.