Read more.Yet virtual reality performance is central to the marketing of these new graphics cards.
Read more.Yet virtual reality performance is central to the marketing of these new graphics cards.
Ooopsies!
Man, am I glad that I'm too poor to buy either the GPU or VR headset!
The price of these consumer products is mile high in the sky anyway... it is just like the hyper of when 3D glasses was popular and now G-Synch and VR.
DP,DP,DP fail ... and I don't mean "Display Port". Nvidia should start selling DP Lubricant insted of some AAA game when buying GTX 1000 series GPU and maybe,juuust maaaaybe, the VR will penetrate successfully through DP and start working... ahahahaha
So a dirt cheap passive DP+ to hdmi adapter would solve this?
If someone wants to gift me a 1080 and a Vive I would be happy to test that
So why wouldn't you just plug in your primary HDMI display via a DP to HDMI adapter and plug the Vive into the native HDMI socket?
Because then you couldn't create a song and dance about it.
FYI my Vive doesn't work on the display port of my 980Ti either, so I just plug it into the HDMI port like a sane person.
VR systems are very finicky about hardware so none of this should really be surprising (actually I'm pretty sure they explicitly tell you not to use DP->HDMI adapters to run them).
Last edited by Enverex; 11-07-2016 at 01:07 PM. Reason: Added VR note.
AIUI if you use the passive adaptors you are asking the video card to output HDMI, so it becomes a native HDMI port. Using an active adapter would add a frame of latency for the conversion, but the cheap passive ones are really just a cable (hence they only work with a modern dual mode DP++ port not an old original DP port).
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