Originally Posted by
Dashers
Analogue and re-mappable buttons I've found to be fairly limited use if you want to use your mouse as a mouse.
Windows does up to Mouse5 as a button, and then you have to start borrowing keys from the keyboard. Which is fine if your game is setup correctly, but when you're back in Windows you jab the extra button on your mouse and it starts writing things.
Analogue is a great idea, but what game supports the notion of variable inputs on keys? You can bind up the keys to a game controller, but then that's not going to work for a large number of inputs.
The hardware is ahead of the software.