The breakdown doesn't even include the cost of the lenses (go and try and find a off-the-shelf set of hybrid-fresnel aspherics), and lists costs for megaunit smartphone volumes rather than kilounit HMD volumes.
As for the Kickstarter funding: that wasn't even sufficient to fun R&D for the initial run of DK1 kits, and was dwarfed by the VC funding rounds immediately afterwards (incidentally the $2 billion Facebook buys Oculus' figure was not money going to Oculus. It was money going to the VC funders to buy out their shared in Oculus). The $3.5million Kickstarter figure wouldn't even be enough to fund the tooling startup costs alone for the production line for the semicustom OLED panels used in the Rift CV1.
http://www.alphr.com/oculus-rift/100...m-from-zenimax
Would be the final irony if they did it with minimal development costs....due to stealing the tech!
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